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import { Bodies, Constraint } from 'matter-js';
import { Entity } from '@serpentity/serpentity';
import AngleComponent from '../components/angle';
import BodyComponent from '../components/body';
import CoupledEntitiesComponent from '../components/coupled_entities';
import PositionComponent from '@serpentity/components.position';
import PixiContainerComponent from '../components/pixi_container';
import PixiFactory from '../factories/pixi';
const internals = {
kNoEntityError: 'Entity Not Found: This method requires entityA and entityB to be set in the config.',
kEntityHasNoBodyError: 'Entity Has No Body: This method requires entities have a BodyComponent.'
};
/**
* Factory object that contains many methods to create prefab entities.
*
* @type object
* @name SumoFactory
*/
export default {
/**
* Creates a sumo entity and adds it to the engine. Can override
* position in the config object
*
* @function createSumo
* @memberof SumoFactory
* @param {external:Serpentity} [engine] the serpentity engine to attach
* to. If not sent, it will not be attached.
* @param {object} [config] the config to override the entity, accepts
* the key `position` as an object with an x and y property.
* @return {external:Serpentity.Entity} the created entity
*/
createSumo(engine, config = {}) {
const entity = new Entity();
// POSITION
entity.addComponent(new PositionComponent(config.position));
const position = entity.getComponent(PositionComponent);
entity.addComponent(new AngleComponent(config.angle));
const angle = entity.getComponent(AngleComponent);
// RENDERING
const radius = 25;
const container = config.container || {
container: PixiFactory.createSumo({ radius })
};
container.container.position.x = position.x;
container.container.position.y = position.y;
container.container.rotation = angle.angle;
entity.addComponent(new PixiContainerComponent(container));
// PHYSICS
const frictionAir = 0.00001;
const friction = 0.00001;
const restitution = 0.9;
const density = 0.5;
const body = Bodies.circle(position.x, position.y, radius, {
angle: angle.angle,
density,
frictionAir,
friction,
restitution
});
entity.addComponent(new BodyComponent({ body }));
if (engine) {
engine.addEntity(entity);
}
return entity;
},
/**
* Creates a rubber band entity and adds it to the engine.
*
* @function createRubberBand
* @memberof SumoFactory
* @param {external:Serpentity} [engine] the serpentity engine to attach
* to. If not sent, it will not be attached.
* @param {object} [config] the config to override the entity, it
* must include entityA and entityB which will be tied by it. If they
* are not sent or don't have a physics body, this will throw.
* @return {external:Serpentity.Entity} the created entity
*/
createRubberBand(engine, config = {}) {
const entity = new Entity();
if (!config.entityA || !config.entityB) {
throw new Error(internals.kNoEntityError);
}
if (!config.entityA.hasComponent(BodyComponent) || !config.entityB.hasComponent(BodyComponent)) {
throw new Error(internals.kEntityHasNoBodyError);
}
// RENDERING
const container = config.container || {
container: PixiFactory.createEmptyGraphic()
};
entity.addComponent(new PixiContainerComponent(container));
// PHYSICS
const bodyA = config.entityA.getComponent(BodyComponent).body;
const bodyB = config.entityB.getComponent(BodyComponent).body;
const damping = 0.01;
const length = 100;
const stiffness = 0.0001;
const angularStiffness = 0.0001;
const body = Constraint.create({
bodyA,
bodyB,
damping,
length,
stiffness,
angularStiffness
});
entity.addComponent(new BodyComponent({ body }));
entity.addComponent(new CoupledEntitiesComponent({
coupledEntities: [config.entityA, config.entityB]
}));
if (engine) {
engine.addEntity(entity);
}
return entity;
}
};
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