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Diffstat (limited to 'lib/systems/render.js')
| -rw-r--r-- | lib/systems/render.js | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/lib/systems/render.js b/lib/systems/render.js new file mode 100644 index 0000000..8d3d446 --- /dev/null +++ b/lib/systems/render.js @@ -0,0 +1,99 @@ +import { System } from '@serpentity/serpentity'; + +import RenderableNode from '../nodes/renderable'; + +const internals = { + kNoPixiError: 'No pixi application passed to render system. Make sure you set the `application` key in the config object when initializing.' +}; + +/** + * Renders renderable objects to console + * + * @extends {external:Serpentity.System} + * @class RenderSystem + * @param {object} config a configuration object to extend. + */ +export default class RenderSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of renderable entities + * + * @property {external:Serpentity.NodeCollection} renderables + * @instance + * @memberof RenderSystem + */ + this.renderables = null; + + /** + * The pixi engine we will use to render + * + * @property {external:PixiJs.Application} renderables + * @instance + * @memberof RenderSystem + */ + this._application = config.application; + + if (!this._application) { + throw new Error(internals.kNoPixiError); + } + } + + /** + * Initializes system when added. Requests renderable nodes and + * attaches to event listeners to add / remove them to pixi stage + * + * @function added + * @memberof RenderSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.renderables = engine.getNodes(RenderableNode); + this.renderables.on('nodeAdded', (event) => { + + this._application.stage.addChild(event.node.container.container); + }); + this.renderables.on('nodeRemoved', (event) => { + + this._application.stage.removeChild(event.node.container.container); + }); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof RenderSystem + */ + removed() { + + this.renderables.removeAllListeners('nodeAdded'); + this.renderables.removeAllListeners('nodeRemoved'); + this.renderables = null; + } + + /** + * Runs on every update of the loop. Prints the location of every + * renderable + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof RenderSystem + */ + update(currentFrameDuration) { + + for (const renderable of this.renderables) { + renderable.container.container.position.x = renderable.position.x; + renderable.container.container.position.y = renderable.position.y; + } + } +}; |