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Diffstat (limited to 'lib/systems/draw_grab.js')
| -rw-r--r-- | lib/systems/draw_grab.js | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/lib/systems/draw_grab.js b/lib/systems/draw_grab.js new file mode 100644 index 0000000..21ffdcd --- /dev/null +++ b/lib/systems/draw_grab.js @@ -0,0 +1,115 @@ +import { System } from '@serpentity/serpentity'; + +import DrawnGrabberNode from '../nodes/drawn_grabber'; + +/** + * Shows a different graphic during the duration of lock + * + * @extends {external:Serpentity.System} + * @class DrawGrabSystem + * @param {object} config a configuration object to extend. + */ +export default class DrawGrabSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of grabbers + * + * @property {external:Serpentity.NodeCollection} drawnGrabbers + * @instance + * @memberof DrawGrabSystem + */ + this.drawnGrabbers = null; + } + + /** + * Initializes system when added. Requests drawn grabber nodes + * + * @function added + * @memberof DrawGrabSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.drawnGrabbers = engine.getNodes(DrawnGrabberNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof DrawGrabSystem + */ + removed() { + + this.drawnGrabbers = null; + } + + /** + * Runs on every update of the loop. Updates image depending on if + * grab is locked and active + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof DrawGrabSystem + */ + update(currentFrameDuration) { + + for (const drawnGrabber of this.drawnGrabbers) { + + const grab = drawnGrabber.grab; + const container = drawnGrabber.container.container; + + if (grab.locked && grab.constraint) { + this._drawGrabFace(container); + continue; + } + + if (grab.locked) { + this._drawGrabCooldownFace(container); + continue; + } + + this._removeGrabFace(container); + } + } + + // Draws the grab face + + _drawGrabFace(container) { + + const effort = container.getChildByName('effort'); + const shadow = container.getChildByName('shadow'); + effort.visible = true; + shadow.visible = false; + } + + // Draws the grab cooldown face + + _drawGrabCooldownFace(container) { + + const effort = container.getChildByName('effort'); + const shadow = container.getChildByName('shadow'); + effort.visible = false; + shadow.visible = true; + } + + // Removes the dash face + + _removeGrabFace(container) { + + const effort = container.getChildByName('effort'); + const shadow = container.getChildByName('shadow'); + effort.visible = false; + shadow.visible = false; + } +}; + |