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Diffstat (limited to 'lib/systems/dash.js')
| -rw-r--r-- | lib/systems/dash.js | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/lib/systems/dash.js b/lib/systems/dash.js new file mode 100644 index 0000000..d05e9ea --- /dev/null +++ b/lib/systems/dash.js @@ -0,0 +1,116 @@ +import { System } from '@serpentity/serpentity'; + +const internals = { + kForce: 10 +}; + +import DasherNode from '../nodes/dasher'; + +/** + * Applies a dash as a force on an entity. Locks it until the button is released + * and a cooldown period has passed + * + * @extends {external:Serpentity.System} + * @class DashSystem + * @param {object} config a configuration object to extend. + */ +export default class DashSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of dashers + * + * @property {external:Serpentity.NodeCollection} dashers + * @instance + * @memberof DashSystem + */ + this.dashers = null; + } + + /** + * Initializes system when added. Requests dasher nodes + * + * @function added + * @memberof DashSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.dashers = engine.getNodes(DasherNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof DashSystem + */ + removed() { + + this.dashers = null; + } + + /** + * Runs on every update of the loop. Triggers dash and manages cooldown + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof DashSystem + */ + update(currentFrameDuration) { + + for (const dasher of this.dashers) { + + const dash = dasher.dash; + + if (dash.dashing && !dash.locked) { + this._dash(dasher); + } + + if (!dash.dashing && dash.locked && dash.currentCooldown >= dash.cooldown) { + this._unlock(dasher); + } + + if (dash.locked) { + dash.currentCooldown += currentFrameDuration; + } + + dash.dashing = 0; + } + } + + // Executes the dash action + + _dash(dasher) { + + const dash = dasher.dash; + const force = dasher.force; + + const angle = force.lastAngle || 0; + dash.locked = true; + dash.currentCooldown = 0; + + const xComponent = internals.kForce * Math.cos(angle); + const yComponent = internals.kForce * Math.sin(angle); + + force.x += xComponent; + force.y += yComponent; + } + + // Executes the unlock action + + _unlock(dasher) { + + dasher.dash.locked = false; + } +}; + + |