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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-23 05:13:08 -0500
committerGitHub <noreply@github.com>2018-04-23 05:13:08 -0500
commit7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch)
tree1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/systems/reduce_velocity.js
parentf45bcde17fe0a8849e647ac843106fb51d2e8971 (diff)
Add control via keyboard (#6)
* Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog
Diffstat (limited to 'lib/systems/reduce_velocity.js')
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1 files changed, 70 insertions, 0 deletions
diff --git a/lib/systems/reduce_velocity.js b/lib/systems/reduce_velocity.js
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+import { System } from '@serpentity/serpentity';
+
+import LimitedVelocityNode from '../nodes/limited_velocity';
+
+/**
+ * Reduces velocity if it exceeds threshold
+ *
+ * @extends {external:Serpentity.System}
+ * @class ReduceVelocitySystem
+ * @param {object} config a configuration object to extend.
+ */
+export default class ReduceVelocitySystem extends System {
+
+ constructor(config = {}) {
+
+ super();
+
+ /**
+ * The node collection of entities that have external force
+ *
+ * @property {external:Serpentity.NodeCollection} limitedVelocityEntities
+ * @instance
+ * @memberof ReduceVelocitySystem
+ */
+ this.limitedVelocityEntities = null;
+ }
+
+ /**
+ * Initializes system when added. Requests limited velocity nodes
+ *
+ * @function added
+ * @memberof ReduceVelocitySystem
+ * @instance
+ * @param {external:Serpentity.Engine} engine the serpentity engine to
+ * which we are getting added
+ */
+ added(engine) {
+
+ this.limitedVelocityEntities = engine.getNodes(LimitedVelocityNode);
+ }
+
+ /**
+ * Clears system resources when removed.
+ *
+ * @function removed
+ * @instance
+ * @memberof ReduceVelocitySystem
+ */
+ removed() {
+
+ this.limitedVelocityEntities = null;
+ }
+
+ /**
+ * Runs on every update of the loop. Checks current velocity and adjusts if necessary
+ *
+ * @function update
+ * @instance
+ * @param {Number} currentFrameDuration the duration of the current
+ * frame
+ * @memberof ReduceVelocitySystem
+ */
+ update(currentFrameDuration) {
+
+ for (const limitedVelocityEntity of this.limitedVelocityEntities) {
+ console.log(limitedVelocityEntity.body.body.velocity, limitedVelocityEntity.maxVelocity.maxVelocity);
+ }
+ }
+};
+