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authorRubén Beltrán del Río <ben@nsovocal.com>2018-05-28 21:35:38 -0500
committerGitHub <noreply@github.com>2018-05-28 21:35:38 -0500
commit1676911c8a2621274bf75ff7271faa926cf58d6c (patch)
tree776613e919a5fae242ba65f0871028d4c678bcff /lib/systems/draw_dash.js
parent764ac76aa90b75cd5d79c217220654a6975069af (diff)
Add Grab System (#9)
* Remove unused code * Adds grab components * Adds grab nodes * Add sensors to the physics world * Add grab systems * Add new sprites * Attach grab components * Add grab system to engine * Update changelog
Diffstat (limited to 'lib/systems/draw_dash.js')
-rw-r--r--lib/systems/draw_dash.js4
1 files changed, 0 insertions, 4 deletions
diff --git a/lib/systems/draw_dash.js b/lib/systems/draw_dash.js
index 118ce1c..5ce9043 100644
--- a/lib/systems/draw_dash.js
+++ b/lib/systems/draw_dash.js
@@ -2,10 +2,6 @@ import { System } from '@serpentity/serpentity';
import DrawnDasherNode from '../nodes/drawn_dasher';
-const internals = {
- kBlushRadius: 25
-};
-
/**
* Shows a different graphic during the duration of lock
*