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| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-05-29 02:34:38 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-29 02:34:38 -0500 |
| commit | 3100e0533cb89a185ea021dfb83c4f364750180f (patch) | |
| tree | a957c7efc0b1d1e5f1ddafd69e2bfd39c70b50df /lib/systems/detect_winner.js | |
| parent | 43413defcb854c8706a84a6a54a61c7977b52614 (diff) | |
Add Naive Game Rules (#11)
* Add components for tracking points
* Add methods to create new entities
* Adds nodes for points
* Add system to detect points
* Adds system to detect a winner
* Add system to render points and winner
* Add points required to win to config
* Add it all to the engine
* Add mention of points to changelog
Diffstat (limited to 'lib/systems/detect_winner.js')
| -rw-r--r-- | lib/systems/detect_winner.js | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/lib/systems/detect_winner.js b/lib/systems/detect_winner.js new file mode 100644 index 0000000..e7fbd76 --- /dev/null +++ b/lib/systems/detect_winner.js @@ -0,0 +1,104 @@ +import { System } from '@serpentity/serpentity'; + +import WinnerNode from '../nodes/winner'; +import PointsNode from '../nodes/points'; + +import Config from '../config'; + +/** + * Handles finding the winner + * + * @extends {external:Serpentity.System} + * @class DetectWinnerSystem + * @param {object} config a configuration object to extend. + */ +export default class DetectWinnerSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The collection of points keepers + * + * @property {external:Serpentity.NodeCollection} pointsKeepers + * @instance + * @memberof DetectWinnerSystem + */ + this.pointsKeepers = null; + + /** + * The collection of winner keepers + * + * @property {external:Serpentity.NodeCollection} winnerKeepers + * @instance + * @memberof DetectWinnerSystem + */ + this.winnerKeepers = null; + } + + /** + * Initializes system when added. Requests points and winner keepers + * + * @function added + * @memberof DetectWinnerSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.pointsKeepers = engine.getNodes(PointsNode); + this.winnerKeepers = engine.getNodes(WinnerNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof DetectWinnerSystem + */ + removed() { + + this.pointsKeepers = null; + this.winnerKeepers = null; + } + + /** + * Runs on every update of the loop. Checks if someone won + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof DetectWinnerSystem + */ + update(currentFrameDuration) { + + let winner = null; + + for (const pointsKeeper of this.pointsKeepers) { + for (const pointsCandidate of Object.keys(pointsKeeper.points)) { + if (pointsKeeper.points[pointsCandidate] >= Config.maxPoints) { + winner = pointsCandidate; + break; + } + } + } + + if (!winner) { + return; + } + + for (const winnerKeeper of this.winnerKeepers) { + + // Only one winner, another system should reset + if (!winnerKeeper.winner.winner) { + winnerKeeper.winner.winner = winner; + } + + } + } +}; + |