diff options
| author | Rubén Beltrán del Río <ben@nsovocal.com> | 2018-04-23 05:13:08 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-04-23 05:13:08 -0500 |
| commit | 7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch) | |
| tree | 1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/systems/apply_force.js | |
| parent | f45bcde17fe0a8849e647ac843106fb51d2e8971 (diff) | |
Add control via keyboard (#6)
* Correct angle documentation
* Correct body component doc
* Add a config module with px 2 meters
* Create component to map input
* Add components for mappable actions
* Add component for elastic manipulation
* Add node to modify physics
* Add controllable node
* Add dasher node
* Add control mapper system
* Add component to limit velocity
* Add node for limiting velocity
* Add systems to move and dash
* Use meters in physics systems
* Correct documentation in render system
* Add elastic manipulation system
* Update factories to use new components
* Update main app to use new systems
* Ignore dist dir
* Also ignore cache
* Ignore personal configuration files
* Add system to reduce velocity
* Add changelog
Diffstat (limited to 'lib/systems/apply_force.js')
| -rw-r--r-- | lib/systems/apply_force.js | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/lib/systems/apply_force.js b/lib/systems/apply_force.js new file mode 100644 index 0000000..4adc55d --- /dev/null +++ b/lib/systems/apply_force.js @@ -0,0 +1,97 @@ +import { System } from '@serpentity/serpentity'; +import { Body, Vector } from 'matter-js'; + +const internals = { + kForce: 0.0001 +}; + +import PhysicalWithExternalForceNode from '../nodes/physical_with_external_force'; + +/** + * Applies physica from external forces (eg. controls) to the physics body + * + * @extends {external:Serpentity.System} + * @class ApplyForceSystem + * @param {object} config a configuration object to extend. + */ +export default class ApplyForceSystem extends System { + + constructor(config = {}) { + + super(); + + /** + * The node collection of entities that have external force + * + * @property {external:Serpentity.NodeCollection} physicalEntities + * @instance + * @memberof ApplyForceSystem + */ + this.physicalEntities = null; + } + + /** + * Initializes system when added. Requests physics nodes + * + * @function added + * @memberof ApplyForceSystem + * @instance + * @param {external:Serpentity.Engine} engine the serpentity engine to + * which we are getting added + */ + added(engine) { + + this.physicalEntities = engine.getNodes(PhysicalWithExternalForceNode); + } + + /** + * Clears system resources when removed. + * + * @function removed + * @instance + * @memberof ApplyForceSystem + */ + removed() { + + this.physicalEntities = null; + } + + /** + * Runs on every update of the loop. Updates the body based on the force + * component + * + * @function update + * @instance + * @param {Number} currentFrameDuration the duration of the current + * frame + * @memberof ApplyForceSystem + */ + update(currentFrameDuration) { + + for (const physicalEntity of this.physicalEntities) { + const body = physicalEntity.body.body; + const force = physicalEntity.force; + const forceVector = Vector.create(force.x * internals.kForce, force.y * internals.kForce); + + + // Store the last angle and apply force on non-zero forces + + if (force.x || force.y) { + force.lastAngle = Math.atan2(force.y, force.x); + Body.applyForce(body, + { + x: body.position.x, + y: body.position.y + }, + forceVector + ); + } + + // Reset the force + + force.x = 0; + force.y = 0; + } + } +}; + |