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authorRubén Beltrán del Río <ben@nsovocal.com>2018-05-29 02:34:38 -0500
committerGitHub <noreply@github.com>2018-05-29 02:34:38 -0500
commit3100e0533cb89a185ea021dfb83c4f364750180f (patch)
treea957c7efc0b1d1e5f1ddafd69e2bfd39c70b50df /lib/nodes/points_collider.js
parent43413defcb854c8706a84a6a54a61c7977b52614 (diff)
Add Naive Game Rules (#11)
* Add components for tracking points * Add methods to create new entities * Adds nodes for points * Add system to detect points * Adds system to detect a winner * Add system to render points and winner * Add points required to win to config * Add it all to the engine * Add mention of points to changelog
Diffstat (limited to 'lib/nodes/points_collider.js')
-rw-r--r--lib/nodes/points_collider.js29
1 files changed, 29 insertions, 0 deletions
diff --git a/lib/nodes/points_collider.js b/lib/nodes/points_collider.js
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+++ b/lib/nodes/points_collider.js
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+import { Node } from '@serpentity/serpentity';
+
+import BodyComponent from '../components/body';
+import PointsColliderComponent from '../components/points_collider';
+
+/**
+ * Node identifying an entity that can identify a collision and give out
+ * points
+ *
+ * @extends {external:Serpentity.Node}
+ * @class PointsColliderNode
+ */
+export default class PointsColliderNode extends Node {
+
+};
+
+/**
+ * Holds the types that are used to identify an entity that can give out
+ * points on collision
+ *
+ * @property {object} types
+ * @name types
+ * @memberof PhysicalWithAttributesNode
+ */
+PointsColliderNode.types = {
+ body: BodyComponent,
+ pointsCollider: PointsColliderComponent
+};
+