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authorRubén Beltrán del Río <ben@nsovocal.com>2018-05-29 02:34:38 -0500
committerGitHub <noreply@github.com>2018-05-29 02:34:38 -0500
commit3100e0533cb89a185ea021dfb83c4f364750180f (patch)
treea957c7efc0b1d1e5f1ddafd69e2bfd39c70b50df /lib/components/winner.js
parent43413defcb854c8706a84a6a54a61c7977b52614 (diff)
Add Naive Game Rules (#11)
* Add components for tracking points * Add methods to create new entities * Adds nodes for points * Add system to detect points * Adds system to detect a winner * Add system to render points and winner * Add points required to win to config * Add it all to the engine * Add mention of points to changelog
Diffstat (limited to 'lib/components/winner.js')
-rw-r--r--lib/components/winner.js26
1 files changed, 26 insertions, 0 deletions
diff --git a/lib/components/winner.js b/lib/components/winner.js
new file mode 100644
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+++ b/lib/components/winner.js
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+import { Component } from '@serpentity/serpentity';
+
+/**
+ * Component that stores a winner
+ *
+ * @extends {external:Serpentity.Component}
+ * @class WinnerComponent
+ * @param {object} config a configuration object to extend.
+ */
+export default class WinnerComponent extends Component {
+ constructor(config) {
+
+ super(config);
+
+ /**
+ * The properthy that holds the winner
+ *
+ * @property {string} winner
+ * @instance
+ * @memberof WionnerComponent
+ */
+ this.winner = this.winner || null;
+ }
+};
+
+