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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-23 05:13:08 -0500
committerGitHub <noreply@github.com>2018-04-23 05:13:08 -0500
commit7ade6f8d96825386bf2e89dea51f9297cbac8e9c (patch)
tree1e0c95625250c6fc41c7c8722ed81f4a3246ce6c /lib/components/force.js
parentf45bcde17fe0a8849e647ac843106fb51d2e8971 (diff)
Add control via keyboard (#6)
* Correct angle documentation * Correct body component doc * Add a config module with px 2 meters * Create component to map input * Add components for mappable actions * Add component for elastic manipulation * Add node to modify physics * Add controllable node * Add dasher node * Add control mapper system * Add component to limit velocity * Add node for limiting velocity * Add systems to move and dash * Use meters in physics systems * Correct documentation in render system * Add elastic manipulation system * Update factories to use new components * Update main app to use new systems * Ignore dist dir * Also ignore cache * Ignore personal configuration files * Add system to reduce velocity * Add changelog
Diffstat (limited to 'lib/components/force.js')
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diff --git a/lib/components/force.js b/lib/components/force.js
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+import { Component } from '@serpentity/serpentity';
+
+/**
+ * Component that stores a force vector
+ *
+ * @extends {external:Serpentity.Component}
+ * @class ForceComponent
+ * @param {object} config a configuration object to extend.
+ */
+export default class ForceComponent extends Component {
+ constructor(config) {
+
+ super(config);
+
+ /**
+ * The properthy that holds the x component of the vector
+ *
+ * @property {number} x
+ * @instance
+ * @memberof AngleComponent
+ */
+ this.x = this.x || 0;
+
+ /**
+ * The properthy that holds the y component of the vector
+ *
+ * @property {number} y
+ * @instance
+ * @memberof AngleComponent
+ */
+
+ this.y = this.y || 0;
+ /**
+ * The properthy that holds the z component of the vector
+ *
+ * @property {number} z
+ * @instance
+ * @memberof AngleComponent
+ */
+ this.z = this.z || 0;
+ }
+};
+