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authorRubén Beltrán del Río <ben@nsovocal.com>2018-04-21 17:45:38 -0500
committerGitHub <noreply@github.com>2018-04-21 17:45:38 -0500
commit493ec31cb19b4211c703762d14a4e6232c4c2143 (patch)
treec0c33fab8f2fb040dc714ab76f0eb5479f001b2e /lib/components/body.js
parent0616b3f00653c66b5e34814653e33413b9ec034e (diff)
Physics Engine (#4)
* Add matter-js as a dependency * Add body component * Fix renderable node doc * Add the physics node type * Correct typo in physics enabled node types * Update docs on render system * Add physics system * Update changelog * Add physics engine to main app * Tweak the gravity of the world * Add body to sumo factory * Add angle component * Add angle to entity * Add angle to the nodes * Pass angle between systems * Set default angle to 0 * Split systems and nodes * Fix indentaion in physics world control * Add third sumo entity * Adjust values for constriants and physics * Correct docs in new nodes * Update built-in docs
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diff --git a/lib/components/body.js b/lib/components/body.js
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+import { Component } from '@serpentity/serpentity';
+
+/**
+ * Component that stores a body for physics calculation
+ *
+ * @extends {external:Serpentity.Component}
+ * @class BodyComponent
+ * @param {object} config a configuration object to extend.
+ */
+export default class BodyComponent extends Component {
+ constructor(config) {
+
+ super(config);
+
+ /**
+ * The properthy that holds the pixi container
+ *
+ * @property {external:MatterJs.Body} body
+ * @instance
+ * @memberof BodyComponent
+ */
+ this.body = this.body || null;
+ }
+};
+