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#!/usr/bin/env node
require("colors");
require("serpentity");
/////////////////
// Load the stuff
/////////////////
console.log("\n## Loading".bold.black)
console.log("Serpentity: " + (typeof Serpentity !== "undefined" ? "LOAD OK".green : "FAIL".red));
console.log("Serpentity.Entity: " + (typeof Serpentity !== "undefined" && Serpentity.Entity ? "LOAD OK".green : "FAIL".red));
console.log("Serpentity.Component: " + (typeof Serpentity !== "undefined" && Serpentity.Component ? "LOAD OK".green : "FAIL".red));
console.log("Serpentity.System: " + (typeof Serpentity !== "undefined" && Serpentity.System ? "LOAD OK".green : "FAIL".red));
console.log("Serpentity.Node: " + (typeof Serpentity !== "undefined" && Serpentity.Node ? "LOAD OK".green : "FAIL".red));
console.log("Serpentity.NodeCollection: " + (typeof Serpentity !== "undefined" && Serpentity.NodeCollection ? "LOAD OK".green : "FAIL".red));
//////////////////////
// Create test classes
//////////////////////
console.log("\n## Creating Test Classes".bold.black);
Class("TestSystem").inherits(Serpentity.System)({
prototype : {
added : function added(engine) {
this.testNodes = engine.getNodes(TestNode);
console.log("System added callback: " + "EXEC OK".green);
},
removed : function removed(engine) {
this.testNodes = null;
console.log("System removed callback: " + "EXEC OK".green);
},
update : function update(dt) {
this.testNodes.forEach(function (node) {
console.log("Running Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED));
});
console.log("System update callback: " + "EXEC OK".green);
}
}
});
var testSystem = new TestSystem();
Class("LowProTestSystem").inherits(Serpentity.System)({
prototype : {
added : function added(engine) {
this.testNodes = engine.getNodes(TestNode);
console.log("System added callback: " + "EXEC OK".green);
},
removed : function removed(engine) {
this.testNodes = null;
console.log("System removed callback: " + "EXEC OK".green);
},
update : function update(dt) {
this.testNodes.forEach(function (node) {
console.log("Running Low Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED));
});
console.log("System update callback: " + "EXEC OK".green);
}
}
});
var lowProTestSystem = new LowProTestSystem();
console.log("LowProTestSystem: " + "CREATE OK".green)
Class("MidProTestSystem").inherits(Serpentity.System)({
prototype : {
added : function added(engine) {
this.testNodes = engine.getNodes(TestNode);
console.log("System added callback: " + "EXEC OK".green);
},
removed : function removed(engine) {
this.testNodes = null;
console.log("System removed callback: " + "EXEC OK".green);
},
update : function update(dt) {
this.testNodes.forEach(function (node) {
console.log("Running Mid Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED));
});
console.log("System update callback: " + "EXEC OK".green);
}
}
});
var midProTestSystem = new MidProTestSystem();
console.log("MidProTestSystem: " + "CREATE OK".green)
Class("TestComponent").inherits(Serpentity.Component)({
prototype : {
testMessage : "test"
}
});
console.log("TestComponent: " + "CREATE OK".green)
Class("TestNode").inherits(Serpentity.Node)({
types : {
test : TestComponent
}
});
console.log("TestNode: " + "CREATE OK".green)
console.log("\n## Adding system to the engine".bold.black)
var engine = new Serpentity();
console.log("engine: " + "CREATE OK".green)
engine.addSystem(testSystem, 0);
console.log("\n## Running update without any entities".bold.black)
engine.update(10);
console.log("\n## Adding system to the engine and updating".bold.black)
var entity = new Serpentity.Entity();
entity.add(new TestComponent());
engine.addEntity(entity);
engine.update(10);
console.log("\n## Adding Low Priority System".bold.black)
engine.addSystem(lowProTestSystem, 10);
engine.update(10);
console.log("\n## Adding Mid Priority System".bold.black)
engine.addSystem(midProTestSystem, 5);
engine.update(10);
console.log("\n## Removing the system and readding".bold.black)
engine.removeSystem(testSystem);
engine.update(10);
engine.addSystem(testSystem, 0);
engine.update(10);
console.log("\n## Adding a second entity".bold.black)
var entity = new Serpentity.Entity();
entity.add(new TestComponent());
engine.addEntity(entity);
engine.update(10);
console.log("\n## Removing entity".bold.black)
engine.removeEntity(entity)
engine.update(10);
console.log("\n## Removing system".bold.black)
engine.removeSystem(testSystem)
engine.update(10);
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