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Diffstat (limited to 'browser_test/index.html')
| -rw-r--r-- | browser_test/index.html | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/browser_test/index.html b/browser_test/index.html deleted file mode 100644 index 1183efc..0000000 --- a/browser_test/index.html +++ /dev/null @@ -1,156 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <title>Serpentity Browser Test</title> - <script src="/bower_components/neon/neon.js"></script> - <script src="/bower_components/serpentity/dist/serpentity.js"></script> - <script type="application/javascript"> - ///////////////// - // Load the stuff - ///////////////// - console.log("\n## Loading") - console.log("Serpentity: " + (typeof Serpentity !== "undefined" ? "LOAD OK" : "FAIL")); - console.log("Serpentity.Entity: " + (typeof Serpentity !== "undefined" && Serpentity.Entity ? "LOAD OK" : "FAIL")); - console.log("Serpentity.Component: " + (typeof Serpentity !== "undefined" && Serpentity.Component ? "LOAD OK" : "FAIL")); - console.log("Serpentity.System: " + (typeof Serpentity !== "undefined" && Serpentity.System ? "LOAD OK" : "FAIL")); - console.log("Serpentity.Node: " + (typeof Serpentity !== "undefined" && Serpentity.Node ? "LOAD OK" : "FAIL")); - console.log("Serpentity.NodeCollection: " + (typeof Serpentity !== "undefined" && Serpentity.NodeCollection ? "LOAD OK" : "FAIL")); - - ////////////////////// - // Create test classes - ////////////////////// - console.log("\n## Creating Test Classes"); - Class("TestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine) { - this.testNodes = engine.getNodes(TestNode); - console.log("System added callback: " + "EXEC OK"); - }, - - removed : function removed(engine) { - this.testNodes = null; - console.log("System removed callback: " + "EXEC OK"); - }, - - update : function update(dt) { - this.testNodes.forEach(function (node) { - console.log("Running Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL")); - }); - console.log("System update callback: " + "EXEC OK"); - } - } - }); - var testSystem = new TestSystem(); - - Class("LowProTestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine) { - this.testNodes = engine.getNodes(TestNode); - console.log("System added callback: " + "EXEC OK"); - }, - - removed : function removed(engine) { - this.testNodes = null; - console.log("System removed callback: " + "EXEC OK"); - }, - - update : function update(dt) { - this.testNodes.forEach(function (node) { - console.log("Running Low Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL")); - }); - console.log("System update callback: " + "EXEC OK"); - } - } - }); - var lowProTestSystem = new LowProTestSystem(); - console.log("LowProTestSystem: " + "CREATE OK") - - Class("MidProTestSystem").inherits(Serpentity.System)({ - prototype : { - added : function added(engine) { - this.testNodes = engine.getNodes(TestNode); - console.log("System added callback: " + "EXEC OK"); - }, - - removed : function removed(engine) { - this.testNodes = null; - console.log("System removed callback: " + "EXEC OK"); - }, - - update : function update(dt) { - this.testNodes.forEach(function (node) { - console.log("Running Mid Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL")); - }); - console.log("System update callback: " + "EXEC OK"); - } - } - }); - var midProTestSystem = new MidProTestSystem(); - console.log("MidProTestSystem: " + "CREATE OK") - - - Class("TestComponent").inherits(Serpentity.Component)({ - prototype : { - testMessage : "test" - } - }); - console.log("TestComponent: " + "CREATE OK") - - Class("TestNode").inherits(Serpentity.Node)({ - types : { - test : TestComponent - } - }); - console.log("TestNode: " + "CREATE OK") - - - console.log("\n## Adding system to the engine") - - var engine = new Serpentity(); - console.log("engine: " + "CREATE OK") - - engine.addSystem(testSystem, 0); - - console.log("\n## Running update without any entities") - engine.update(10); - - console.log("\n## Adding system to the engine and updating") - var entity = new Serpentity.Entity(); - entity.addComponent(new TestComponent()); - engine.addEntity(entity); - engine.update(10); - - console.log("\n## Adding Low Priority System") - engine.addSystem(lowProTestSystem, 10); - engine.update(10); - - console.log("\n## Adding Mid Priority System") - engine.addSystem(midProTestSystem, 5); - engine.update(10); - - console.log("\n## Removing the system and readding") - engine.removeSystem(testSystem); - engine.update(10); - engine.addSystem(testSystem, 0); - engine.update(10); - - console.log("\n## Adding a second entity") - var entity = new Serpentity.Entity(); - entity.addComponent(new TestComponent()); - engine.addEntity(entity); - engine.update(10); - - console.log("\n## Removing entity") - engine.removeEntity(entity) - engine.update(10); - - console.log("\n## Removing system") - engine.removeSystem(testSystem) - engine.update(10); - </script> - </head> - <body> - <h1>404 Droids Not Found</h1> - Look in your console... - </body> -</html> |