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| author | Ben Beltran <ben@nsovocal.com> | 2014-08-20 09:27:23 -0500 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2014-08-20 09:27:23 -0500 |
| commit | 509e372f9ccbc49344493fdb36b2afb17103f4da (patch) | |
| tree | 7f023e4d6c8a2109486716e5af36e2de392fb1dc /dist/serpentity.js | |
| parent | 60a6915a0b24975e28a02b28e43d34f6dbb15625 (diff) | |
Normalizes API for entitiesv0.1.7
Diffstat (limited to 'dist/serpentity.js')
| -rw-r--r-- | dist/serpentity.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/dist/serpentity.js b/dist/serpentity.js index 3522b06..1f9b250 100644 --- a/dist/serpentity.js +++ b/dist/serpentity.js @@ -50,7 +50,7 @@ eventually be consumed by "Systems" You can add components to entities by using the add method: - entity.add(new PositionComponent()); + entity.addComponent(new PositionComponent()); Systems can refer to entities by requesting nodes. @@ -287,7 +287,7 @@ Class(Serpentity, "Entity")({ * * returns true if added, false if already present */ - add : function add(component) { + addComponent : function addComponent(component) { if (this._componentKeys.indexOf(component.constructor) >= 0) { return false; } |