--- /dev/null
+#!/usr/bin/env node
+
+'use strict';
+
+/* eslint no-console: 0 */
+
+const Net = require('net');
+
+const kPort = 9999;
+const kEscape = new Buffer([0xFF, 0xF4, 0XFF, 0xFD, 0x06]); // IAC IP IAC DO TIMING_MARK
+const kNAWSRequest = new Buffer([0xFF, 0xFD, 0X1F]); // IAC DO NAWS
+const kNAWSResponse = new Buffer([0xFF, 0xFB, 0X1F, 0xFF, 0xFA, 0X1F]); // IAC WILL NAWS IAC SB NAWS
+const kFrequency = 333;
+const kModulationSpeed = 5;
+
+const run = function run () {
+ const server = startServer();
+ bindEvents(server);
+};
+
+const startServer = function startServer () {
+ const server = Net.createServer();
+ server.listen(kPort, function () {
+ const address = server.address();
+ console.log(`The server is now listening on ${address.address}:${address.port}`);
+ });
+
+ return server;
+};
+
+const bindEvents = function bindEvents (server) {
+ server.on('error', function (err) {
+ console.error(err.stack || err.message || err);
+ process.exit(1);
+ });
+
+ server.on('connection', function (socket) {
+ let connectionData = {
+ width: null,
+ height: null,
+ modulation: 0,
+ screen: screens[Math.floor(Math.random() * screens.length)],
+ mode: modes[Math.floor(Math.random() * modes.length)]
+ };
+ let interval = null;
+
+ socket.write(kNAWSRequest);
+
+ // Currently this is naive, we should parse the buffer properly.
+ socket.on('data', function (data) {
+
+ // Only send message if NAWS is supported.
+ if (data.slice(0, 6).compare(kNAWSResponse) === 0) {
+ connectionData.width = parse16BitBuffer(data.slice(6, 8));
+ connectionData.height = parse16BitBuffer(data.slice(8, 10));
+
+ socket.write('\x1B[2J'); // Clear the Screen (CSI 2 J)
+ interval = setInterval(writeMessage.bind(null, socket, connectionData), kFrequency);
+ }
+
+ if (data.compare(kEscape) === 0) {
+ socket.write('\n');
+ clearInterval(interval);
+ socket.end();
+ }
+ });
+ });
+};
+
+const writeMessage = function writeMessage (socket, connectionData) {
+ let message = '';
+ message += '\x1B[1;1H'; // Move cursor to top left (CSI 1;1 H)
+ message += connectionData.screen(connectionData.modulation, connectionData.width, connectionData.height, getANSIColor.bind(null, connectionData.mode));
+
+ connectionData.modulation = connectionData.modulation + kModulationSpeed;
+ if (connectionData.modulation === 255) {
+ connectionData.modulation = 0;
+ }
+
+ socket.write(message);
+ // return '\x1B[2J*** SUCCESSS ***';
+};
+
+const parse16BitBuffer = function parse16BitBuffer (buffer) {
+ return buffer[0] * 256 + buffer[1];
+};
+
+// SCREENS
+
+const fillScreen = function fillScreen (modulation, width, height, getANSIColor) {
+ let response = '';
+
+ for (let i = 0; i < height; i++) {
+ for (let j = 0; j < width; j++) {
+ let red = ((modulation + i) * 255 / height) % 255;
+ let blue = ((modulation + j) * 255 / width) % 255;
+ let green = ((modulation + i * j) * 255 / (width * height)) % 255;
+
+ response = response + getANSIColor(red, blue, green);
+ response = response + ' ';
+ }
+
+ if (i < height - 1) {
+ response = response + '\n';
+ }
+ }
+
+ return response;
+};
+
+const randomScreen = function randomScreen (modulation, width, height, getANSIColor) {
+ let response = '';
+
+ for (let i = 0; i < height; i++) {
+ for (let j = 0; j < width; j++) {
+ let red = Math.floor(Math.random() * 255);
+ let blue = Math.floor(Math.random() * 255);
+ let green = Math.floor(Math.random() * 255);
+
+ response = response + getANSIColor(red, blue, green);
+ response = response + ' ';
+ }
+
+ if (i < height - 1) {
+ response = response + '\n';
+ }
+ }
+
+ return response;
+};
+
+const mirrorScreen = function mirrorScreen (modulation, width, height, getANSIColor) {
+ let response = [];
+
+ let scale = 2 + Math.round(Math.random() * 4);
+ let scaledHeight = Math.floor(height / scale);
+ let scaledWidth = Math.floor(width / scale);
+
+ for (let i = 0; i < scaledHeight; i++) {
+ let row = [];
+ for (let j = 0; j < scaledWidth; j++) {
+ let red = ((modulation + i) * 255 / height) % 255;
+ let blue = ((modulation + j) * 255 / width) % 255;
+ let green = ((modulation + i * j) * 255 / (width * height)) % 255;
+
+ let cell = [getANSIColor(red, blue, green), ' '];
+ row.push(cell.join(''));
+ }
+
+ let rowText = '';
+ for (let j = 0; j < scale; j++) {
+ rowText += row.reverse().join('');
+ }
+
+ for (let j = 1; j < scale; j++) {
+ response[j * i] = rowText;
+ response[(height - 1 - (j * i))] = rowText;
+ }
+ }
+
+ return response.join('\n');
+};
+
+const randomSprinkles = function mirrorRandomScreen (modulation, width, height, getANSIColor) {
+ let response = '';
+
+ let maxSprinkleCount = (width * height) / 2;
+ let minSprinkleCount = (width * height) / 8;
+ let sprinkleCount = Math.round(Math.random() * (maxSprinkleCount - minSprinkleCount)) + minSprinkleCount;
+
+ let red = Math.floor(Math.random() * 255);
+ let blue = Math.floor(Math.random() * 255);
+ let green = Math.floor(Math.random() * 255);
+
+ for (let i = 0; i < sprinkleCount; i++) {
+ let x = Math.round(Math.random() * (width - 1)) + 1;
+ let y = Math.round(Math.random() * (height - 1)) + 1;
+
+ let position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H)
+
+ response += `${position}${getANSIColor(red, blue, green)} `;
+ }
+
+ return response;
+};
+
+const circlesScreen = function circlesScreen (modulation, width, height, getANSIColor) {
+ let response = [];
+
+ let circles = width > height ? height : width;
+
+ for (let i = 0; i < circles; i++) {
+ let centerX = Math.round(width / 2) + 1;
+ let centerY = Math.round(height / 2) + 1;
+
+ let red = Math.floor(Math.random() * 255);
+ let blue = Math.floor(Math.random() * 255);
+ let green = Math.floor(Math.random() * 255);
+
+ for (let j = 0; j < 180; j++) {
+ let angle = 2 * j * (Math.PI / 180);
+ let x = Math.round(centerX + Math.sin(angle) * i);
+ let y = Math.round(centerY + Math.cos(angle) * i);
+
+ if (x <= width && x > 0 && y <= height && y > 0) {
+ let position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H)
+ response += `${position}${getANSIColor(red, blue, green)} `;
+ }
+ }
+ }
+
+ return response;
+};
+
+// instead of binding themode, return the one funciton...
+const getANSIColor = function getANSIColor (mode, red, blue, green) {
+ let colorCode;
+
+ if (mode === '256') {
+ let redValue = Math.round(red * 5 / 255);
+ let blueValue = Math.round(blue * 5 / 255);
+ let greenValue = Math.round(green * 5 / 255);
+
+ let colorNumber = 16 + 36 * redValue + 6 * greenValue + blueValue;
+
+ colorCode = `\x1B[48;5;${colorNumber}m`;
+ } else if (mode === 'ansi') {
+ let colorOffset = Math.round((red + blue + green) * 7 / (255 * 3));
+
+ console.log(colorOffset);
+
+ let colorNumber = 40 + colorOffset;
+
+ colorCode = `\x1B[${colorNumber}m`;
+ } else{
+ colorCode = `\x1B[48;2;${Math.round(red)};${Math.round(green)};${Math.round(blue)}m`;
+ }
+
+ return colorCode;
+};
+
+const screens = [fillScreen, randomScreen, mirrorScreen, randomSprinkles, circlesScreen];
+const modes = ['full', '256', 'ansi'];
+
+run();