]> git.r.bdr.sh - rbdr/super-polarity/commitdiff
Consolidate with mac project.
authorBen Beltran <redacted>
Tue, 11 Feb 2014 07:15:19 +0000 (01:15 -0600)
committerBen Beltran <redacted>
Tue, 11 Feb 2014 07:15:19 +0000 (01:15 -0600)
25 files changed:
SuperPolarity/SuperPolarity.cs
SuperPolarityMac/ActorFactory.cs [deleted file]
SuperPolarityMac/ActorManager.cs [deleted file]
SuperPolarityMac/BasicGenerator.cs [deleted file]
SuperPolarityMac/GameScreen.cs [deleted file]
SuperPolarityMac/Icon.ico [deleted file]
SuperPolarityMac/InputController.cs [deleted file]
SuperPolarityMac/LetterChooseWidget.cs [deleted file]
SuperPolarityMac/MenuItem.cs [deleted file]
SuperPolarityMac/MenuWidget.cs [deleted file]
SuperPolarityMac/NameChooserWidget.cs [deleted file]
SuperPolarityMac/Particle.cs [deleted file]
SuperPolarityMac/ParticleEffectFactory.cs [deleted file]
SuperPolarityMac/ParticleEngine.cs [deleted file]
SuperPolarityMac/Player.cs [deleted file]
SuperPolarityMac/Renderer.cs [deleted file]
SuperPolarityMac/ScoreScreen.cs [deleted file]
SuperPolarityMac/Screen.cs [deleted file]
SuperPolarityMac/ScreenManager.cs [deleted file]
SuperPolarityMac/SuperPolarity.cs [deleted file]
SuperPolarityMac/SuperPolarityMac.csproj
SuperPolarityMac/SuperPolarityMac.userprefs
SuperPolarityMac/TitleScreen.cs [deleted file]
SuperPolarityMac/Widget.cs [deleted file]
SuperPolarityMac/neutral-supercruiser.xnb [deleted file]

index 6b2b9d50b8db03306e52c02ad9397b6b17cd4eaa..12303a0c8dcd72f025233c58664fc6dce3109b82 100644 (file)
@@ -85,7 +85,7 @@ namespace SuperPolarity
         {
 
             MediaPlayer.IsRepeating = true;
         {
 
             MediaPlayer.IsRepeating = true;
-            GameSong = Content.Load<Song>("Sound\\polaritytheme.wav");
+            GameSong = Content.Load<Song>("Sound\\polaritytheme");
             GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
 
             // Create a new SpriteBatch, which can be used to draw textures.
             GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
 
             // Create a new SpriteBatch, which can be used to draw textures.
diff --git a/SuperPolarityMac/ActorFactory.cs b/SuperPolarityMac/ActorFactory.cs
deleted file mode 100644 (file)
index f9c7697..0000000
+++ /dev/null
@@ -1,144 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Content;
-
-namespace SuperPolarity
-{
-    static class ActorFactory
-    {
-        static internal SuperPolarity Game;
-
-        static public MainShip CreateMainShip(Vector2 position)
-        {
-            MainShip mainShip = new MainShip(Game);
-            mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position);
-
-            ActorManager.CheckIn(mainShip);
-
-            return mainShip;
-        }
-
-        static public StandardShip CreateShip(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-            
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-ship");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-ship");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
-            }
-
-            ship.Initialize(texture, position);
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-
-        internal static void SetGame(SuperPolarity game)
-        {
-            ActorFactory.Game = game;
-        }
-
-        internal static Bullet CreateBullet(Vector2 position, float angle)
-        {
-            Bullet bullet = new Bullet(Game);
-
-            bullet.Initialize(Game.Content.Load<Texture2D>("Graphics\\square"), position);
-
-            bullet.Angle = angle;
-
-            ActorManager.CheckIn(bullet);
-
-            return bullet;
-        }
-
-        static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout");
-            }
-
-            ship.BoxDimensions.X = 10;
-            ship.BoxDimensions.Y = 10;
-            ship.BoxDimensions.W = 10;
-            ship.BoxDimensions.Z = 10;
-
-            ship.Initialize(texture, position);
-            ship.MaxVelocity = 5.2f;
-            ship.FleeVelocity = 6.5f;
-            ship.ChargeVelocity = 5.5f;
-            ship.Value = 3;
-            ship.HP = 0;
-            ship.AngleChangeProbability = 20;
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-
-        static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser");
-            }
-
-            ship.BoxDimensions.X = 40;
-            ship.BoxDimensions.Y = 40;
-            ship.BoxDimensions.W = 40;
-            ship.BoxDimensions.Z = 40;
-
-            ship.Initialize(texture, position);
-            ship.MagneticRadius = 1000;
-            ship.RepelRadius = 200;
-            ship.MaxVelocity = 0.5f;
-            ship.FleeVelocity = 5;
-            ship.ChargeVelocity = 1;
-            ship.Value = 10;
-            ship.HP = 29;
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-    }
-}
diff --git a/SuperPolarityMac/ActorManager.cs b/SuperPolarityMac/ActorManager.cs
deleted file mode 100644 (file)
index f5587b9..0000000
+++ /dev/null
@@ -1,160 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    static class ActorManager
-    {
-
-        static SuperPolarity Game;
-        static int OutlierBounds;
-        static IList<Actor> Actors;
-
-        static ActorManager()
-        {
-            OutlierBounds = 100;
-            Actors = new List<Actor>();
-        }
-
-        static public void CheckIn(Actor actor)
-        {
-            Actors.Add(actor);
-        }
-
-        static public void CheckOut(Actor actor)
-        {
-            actor.CleanUp();
-            Actors.Remove(actor);
-            actor = null;
-        }
-
-        static public void Update(GameTime gameTime) 
-        {
-            CheckActors();
-            CheckOutliers();
-            foreach (Actor actor in Actors)
-            {
-                actor.Update(gameTime);
-            }
-        }
-
-        static public void Draw(SpriteBatch spriteBatch)
-        {
-            foreach (Actor actor in Actors)
-            {
-                actor.Draw(spriteBatch);
-            }
-        }
-
-        static void CheckActors()
-        {
-            for (var i = Actors.Count - 1; i >= 0; i--)
-            {
-                if (i >= Actors.Count) {
-                    i = Actors.Count - 1;
-                }
-
-                if (Actors.Count == 0)
-                {
-                    return;
-                }
-
-                Actor actor = Actors[i];
-                for (var j = i - 1; j >= 0; j--)
-                {
-                    Actor other = Actors[j];
-
-                    CheckCollision(actor, other);
-
-                    if (actor.GetType().IsSubclassOf(typeof(Ship)) && other.GetType().IsSubclassOf(typeof(Ship)))
-                    {
-                        CheckMagnetism((Ship)actor, (Ship)other);
-                    }
-                }
-            }
-        }
-
-        static void CheckCollision(Actor actor, Actor other)
-        {
-            var collision = Rectangle.Intersect(actor.Box, other.Box);
-            var inverseCollision = Rectangle.Intersect(other.Box, actor.Box);
-            if (!collision.IsEmpty && !actor.Dying && !other.Dying)
-            {
-                actor.Collide(other, collision);
-                other.Collide(actor, inverseCollision);
-            }
-
-        }
-
-        static void CheckMagnetism(Ship actor, Ship other)
-        {
-            if (actor.CurrentPolarity != Ship.Polarity.Neutral && other.CurrentPolarity != Ship.Polarity.Neutral)
-            {
-                var dy = other.Position.Y - actor.Position.Y;
-                var dx = other.Position.X - actor.Position.X;
-                var linearDistance = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2));
-                var angle = (float) Math.Atan2(dy, dx);
-                var otherAngle = (float)Math.Atan2(-dy, -dx);
-
-                if (linearDistance < actor.MagneticRadius || linearDistance < other.MagneticRadius)
-                {
-                    actor.Magnetize(other, (float)linearDistance, angle);
-                    other.Magnetize(actor, (float)linearDistance, otherAngle);
-                }
-            }
-        }
-
-        static void CheckOutliers()
-        {
-            for (var i = Actors.Count; i > 0; i--)
-            {
-                var actor = Actors[i-1];
-                if (actor.Position.X < -OutlierBounds || actor.Position.Y < -OutlierBounds ||
-                    actor.Position.X > Game.GraphicsDevice.Viewport.Width + OutlierBounds ||
-                    actor.Position.Y > Game.GraphicsDevice.Viewport.Height + OutlierBounds)
-                {
-                    CheckOut(actor);
-                    if (actor.Parent != null)
-                    {
-                        actor.Parent.Children.Remove(actor);
-                    }
-                }
-            }
-        }
-
-        static public void Empty()
-        {
-            foreach (Actor actor in Actors) {
-                actor.CleanUp();
-            }
-            Actors.Clear();
-        }
-
-        internal static void SetGame(SuperPolarity game)
-        {
-            Game = game;
-        }
-
-        public static void Bomb()
-        {
-            for (var i = Actors.Count - 1; i >= 0; i--)
-            {
-                var actor = Actors[i];
-                if (actor.GetType() == typeof(StandardShip))
-                {
-                    CheckOut(actor);
-                    Renderer.CheckOut(actor);
-                }
-            }
-        }
-
-        public static int CountBaddies()
-        {
-            return Actors.Where(a => a.GetType() == typeof(StandardShip)).Count();
-        }
-    }
-}
diff --git a/SuperPolarityMac/BasicGenerator.cs b/SuperPolarityMac/BasicGenerator.cs
deleted file mode 100644 (file)
index ba51742..0000000
+++ /dev/null
@@ -1,77 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-
-namespace SuperPolarity
-{
-    class BasicGenerator
-    {
-        public enum Ships : byte { Ship, Scout, Battlecruiser };
-
-        protected Ships ShipType;
-        protected SuperPolarity Game;
-        protected int ScoreThreshold;
-        protected int Rate;
-        protected int CurrentTime;
-        protected Random Randomizer;
-        protected Vector2 Position;
-
-        public void Initialize(SuperPolarity game, Vector2 position, Ships shipType, int rate, int scoreThreshold)
-        {
-            Game = game;
-            ShipType = shipType;
-            ScoreThreshold = scoreThreshold;
-            Rate = rate;
-            Randomizer = new Random();
-            Position = position;
-            CurrentTime = rate;
-        }
-
-        public void Update(GameTime gameTime)
-        {
-            if (ActorManager.CountBaddies() > 50)
-            {
-                return;
-            }
-
-            if (Game.Player.Score >= ScoreThreshold)
-            {
-                CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
-
-                if (CurrentTime >= Rate)
-                {
-                    CurrentTime = 0;
-                    Spawn();
-                }
-            }
-        }
-
-        protected void Spawn()
-        {
-            var polarity = Ship.Polarity.Positive;
-
-            if (Randomizer.Next(2) == 1)
-            {
-                polarity = Ship.Polarity.Negative;
-            }
-
-            if (ShipType == Ships.Ship)
-            {
-                Renderer.CheckIn(ActorFactory.CreateShip(polarity, Position));
-            }
-
-            if (ShipType == Ships.Scout)
-            {
-                Renderer.CheckIn(ActorFactory.CreateScout(polarity, Position));
-            }
-
-            if (ShipType == Ships.Battlecruiser)
-            {
-                Renderer.CheckIn(ActorFactory.CreateCruiser(polarity, Position));
-            }
-
-        }
-    }
-}
diff --git a/SuperPolarityMac/GameScreen.cs b/SuperPolarityMac/GameScreen.cs
deleted file mode 100644 (file)
index 783e3c1..0000000
+++ /dev/null
@@ -1,209 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Audio;
-using Microsoft.Xna.Framework.Media;
-using Microsoft.Xna.Framework.Input;
-
-namespace SuperPolarity
-{
-    class GameScreen : Screen
-    {
-        public GameScreen(SuperPolarity newGame) : base(newGame) {}
-
-        protected List<BasicGenerator> Generators;
-
-        protected int LivesRate;
-        protected int CurrentLivesRate;
-        protected int BombRate;
-        protected int CurrentBombRate;
-        protected SoundEffect BombSound;
-        protected SoundEffect LifeSound;
-        
-        protected bool Flashing;
-
-        protected bool IsPaused;
-        protected Texture2D PauseScreen;
-
-        public override void Initialize()
-        {
-            Generators = new List<BasicGenerator>();
-
-            CurrentBombRate = 1;
-            BombRate = 6000;
-
-            LivesRate = 10000;
-            CurrentLivesRate = 1;
-
-            InputController.RegisterEventForButton("changePolarity", Buttons.A);
-            InputController.RegisterEventForKey("changePolarity", Keys.Z);
-
-            InputController.RegisterEventForButton("shoot", Buttons.X);
-            InputController.RegisterEventForKey("shoot", Keys.X);
-
-            InputController.Bind("pause", HandlePause);
-
-            PauseScreen = Game.Content.Load<Texture2D>("Graphics\\pause-screen");
-        }
-
-        protected void HandlePause(float value)
-        {
-            Console.WriteLine("Paused");
-            IsPaused = !IsPaused;
-
-            if (IsPaused)
-            {
-                MediaPlayer.Volume = 0.05f;
-            }
-            else
-            {
-                MediaPlayer.Volume = 1;
-            }
-        }
-
-        public override void LoadContent()
-        {
-            CreateGenerators();
-
-            Vector2 playerPosition = new Vector2(Game.GraphicsDevice.Viewport.TitleSafeArea.X + Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.TitleSafeArea.Y + Game.GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
-
-            BombSound = Game.Content.Load<SoundEffect>("Sound\\bomb");
-            LifeSound = Game.Content.Load<SoundEffect>("Sound\\life");
-
-            Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
-
-            Game.PlaySong("game");
-        }
-        
-        protected void CalculateBomb()
-        {
-            if (Game.Player.Score >= BombRate * CurrentBombRate)
-            {
-                ActorManager.Bomb();
-                Flashing = true;
-                BombSound.Play();
-                CurrentBombRate = CurrentBombRate + 1;
-            }
-        }
-
-        protected void CalculateLife()
-        {
-            if (Game.Player.Score >= LivesRate * CurrentLivesRate)
-            {
-                Game.Player.Lives = Game.Player.Lives + 1;
-                LifeSound.Play();
-                CurrentLivesRate = CurrentLivesRate + 1;
-            }
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            CalculateBomb();
-            CalculateLife();
-            InputController.UpdateInput(IsPaused);
-            if (IsPaused)
-            {
-                return;
-            }
-            ActorManager.Update(gameTime);
-
-            foreach (BasicGenerator generator in Generators)
-            {
-                generator.Update(gameTime);
-            }
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            Renderer.Draw(spriteBatch);
-            Game.Player.Draw(spriteBatch);
-
-            if (IsPaused)
-            {
-                spriteBatch.Draw(PauseScreen, new Vector2(0, 0), Color.White);
-            }
-
-            if (Flashing)
-            {
-                Game.GraphicsDevice.Clear(Color.Black);
-                Flashing = false;
-            }
-        }
-
-        protected void CreateGenerators()
-        {
-            // The basic ship generators.
-            var gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(-50, -50), BasicGenerator.Ships.Ship, 3000, 0);
-            Generators.Add(gen); 
-            
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 0);
-            Generators.Add(gen); 
-            
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, -50), BasicGenerator.Ships.Ship, 3000, 0);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 0);
-            Generators.Add(gen);
-
-            // After 1.5k liberate some sporadic Scouts, and add two more ship generators.
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Ship, 3000, 1500);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 3000, 1500);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Scout, 6000, 1500);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Scout, 6000, 1500);
-            Generators.Add(gen);
-
-
-            // After 3k add more scouts.
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Scout, 3000, 3000);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Scout, 3000, 5000);
-            Generators.Add(gen);
-
-            // After 5k release more ships and a cruiser.
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, -50), BasicGenerator.Ships.Ship, 1500, 5000);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width / 2, Game.GraphicsDevice.Viewport.Height + 50), BasicGenerator.Ships.Ship, 1500, 5000);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(-50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Battlecruiser, 10000, 5000);
-            Generators.Add(gen);
-
-            gen = new BasicGenerator();
-            gen.Initialize(Game, new Vector2(Game.GraphicsDevice.Viewport.Width + 50, Game.GraphicsDevice.Viewport.Height / 2), BasicGenerator.Ships.Battlecruiser, 10000, 5000);
-            Generators.Add(gen);
-        }
-
-        public override void CleanUp()
-        {
-            base.CleanUp();
-            Generators.Clear();
-            InputController.Unbind("pause", HandlePause);
-            Renderer.Empty();
-            ActorManager.Empty();
-        }
-    }
-}
diff --git a/SuperPolarityMac/Icon.ico b/SuperPolarityMac/Icon.ico
deleted file mode 100644 (file)
index 13be62a..0000000
Binary files a/SuperPolarityMac/Icon.ico and /dev/null differ
diff --git a/SuperPolarityMac/InputController.cs b/SuperPolarityMac/InputController.cs
deleted file mode 100644 (file)
index c92bb9c..0000000
+++ /dev/null
@@ -1,248 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework.Input;
-
-namespace SuperPolarity
-{
-    static class InputController
-    {
-        static Dictionary<string, List<Action<float>>> Listeners;
-        static Dictionary<string, List<Keys>> RegisteredKeys;
-        static Dictionary<string, List<Buttons>> RegisteredButtons;
-        static List<string> BlockedKeys;
-        static List<string> BlockedButtons;
-
-        static GamePadState InputGamePadState;
-        static KeyboardState InputKeyboardState;
-
-        /*
-         * Registered Events.
-         * 
-         * You register: name of the event (ie. attack) and a key associated with it.
-         * or button... Left Stick /always/ dispatches move event.
-         */
-
-        static InputController()
-        {
-            Listeners = new Dictionary<string,List<Action<float>>>();
-            RegisteredButtons = new Dictionary<string, List<Buttons>>();
-            RegisteredKeys = new Dictionary<string, List<Keys>>();
-            BlockedKeys = new List<string>();
-            BlockedButtons = new List<string>();
-            InputKeyboardState = new KeyboardState();
-            InputGamePadState = new GamePadState();
-        }
-
-        public static void UpdateInput()
-        {
-            DispatchMoveEvents();
-            DispatchRegisteredEvents();
-        }
-
-        public static void UpdateInput(bool highPriorityOnly) 
-        {
-            Poll();
-            DispatchPauseEvent();
-            if (!highPriorityOnly)
-            {
-                UpdateInput();
-            }
-        }
-
-        public static void DispatchPauseEvent()
-        {
-            // OK THIS IS ALL KINDS OF WRONG. THIS IS A PLACEHOLDER BECAUSE DEMO!
-            var keyPressed = false;
-            if ((InputKeyboardState.IsKeyDown(Keys.Enter) || InputGamePadState.IsButtonDown(Buttons.Start))) {
-                keyPressed = true;
-                if(!BlockedButtons.Contains("pause") && !BlockedKeys.Contains("pause"))
-                {
-                    BlockedButtons.Add("pause");
-                    BlockedKeys.Add("pause");
-                    Console.WriteLine("Dispatch");
-                    Dispatch("pause", 0);
-                }
-            }
-
-            if (!keyPressed)
-            {
-                BlockedButtons.Remove("pause");
-                BlockedKeys.Remove("pause");
-            }
-        }
-
-        private static void Poll()
-        {
-            InputGamePadState = GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One);
-            InputKeyboardState = Keyboard.GetState();
-        }
-
-        public static void RegisterEventForKey(string eventName, Keys key)
-        {
-            List<Keys> newKeyList;
-            if (!RegisteredKeys.ContainsKey(eventName))
-            {
-                newKeyList = new List<Keys>();
-                RegisteredKeys.Add(eventName, newKeyList);
-            }
-
-            RegisteredKeys.TryGetValue(eventName, out newKeyList);
-
-            newKeyList.Add(key);
-        }
-
-        public static void RegisterEventForButton(string eventName, Buttons button)
-        {
-            List<Buttons> newButtonList;
-            if (!RegisteredButtons.ContainsKey(eventName))
-            {
-                newButtonList = new List<Buttons>();
-                RegisteredButtons.Add(eventName, newButtonList);
-            }
-
-            RegisteredButtons.TryGetValue(eventName, out newButtonList);
-
-            newButtonList.Add(button);
-        }
-
-        private static void DispatchRegisteredEvents()
-        {
-            var keyFired = false;
-
-            foreach (KeyValuePair<string,List<Keys>> entry in RegisteredKeys) {
-                keyFired = false;
-                foreach (Keys key in entry.Value)
-                {
-                    if (InputKeyboardState.IsKeyDown(key))
-                    {
-                        if (!BlockedKeys.Contains(entry.Key))
-                        {
-                            BlockedKeys.Add(entry.Key);
-                            Dispatch(entry.Key, 1);
-                        }
-                        keyFired = true;
-                        break;
-                    }
-                }
-
-                if (!keyFired)
-                {
-                    BlockedKeys.Remove(entry.Key);
-                }
-            }
-
-            foreach (KeyValuePair<string, List<Buttons>> entry in RegisteredButtons)
-            {
-                keyFired = false;
-                foreach (Buttons button in entry.Value)
-                {
-                    if (InputGamePadState.IsButtonDown(button))
-                    {
-                        if (!BlockedButtons.Contains(entry.Key))
-                        {
-                            BlockedButtons.Add(entry.Key);
-                            Dispatch(entry.Key, 1);
-                        }
-                        keyFired = true;
-                        break;
-                    };
-                }
-
-                if (!keyFired)
-                {
-                    BlockedButtons.Remove(entry.Key);
-                }
-            }
-        }
-
-        private static void DispatchMoveEvents()
-        {
-            float xMovement = 0.0f;
-            float yMovement = 0.0f;
-            // Dispatch the moveX / MoveY events every frame.
-
-            xMovement = InputGamePadState.ThumbSticks.Left.X;
-            yMovement = -InputGamePadState.ThumbSticks.Left.Y;
-
-            if (InputKeyboardState.IsKeyDown(Keys.Left))
-            {
-                xMovement = -1.0f;
-            }
-
-            if (InputKeyboardState.IsKeyDown(Keys.Right))
-            {
-                xMovement = 1.0f;
-            }
-
-            if (InputKeyboardState.IsKeyDown(Keys.Up))
-            {
-                yMovement = -1.0f;
-            }
-
-            if (InputKeyboardState.IsKeyDown(Keys.Down))
-            {
-                yMovement = 1.0f;
-            }
-
-            Dispatch("moveX", xMovement);
-            Dispatch("moveY", yMovement);
-        }
-
-        public static void Bind(string eventName, Action<float> listener)
-        {
-            List<Action<float>> newListenerList;
-            List<Action<float>> listenerList;
-            bool               foundListeners;
-
-            if (!Listeners.ContainsKey(eventName)) {
-               newListenerList = new List<Action<float>>();
-               Listeners.Add(eventName, newListenerList);
-            }
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            listenerList.Add(listener);
-        }
-
-        public static void Unbind(string eventName, Action<float> listener)
-        {
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            if (!Listeners.ContainsKey(eventName))
-            {
-                return;
-            }
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            listenerList.Remove(listener);
-        }
-
-        public static void Dispatch(string eventName, float value)
-        {
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            if (!foundListeners)
-            {
-                return;
-            }
-
-            for (var i = listenerList.Count - 1; i >= 0; i--)
-            {
-                listenerList[i](value);
-            }
-        }
-
-        public static void Unlock(string eventName)
-        {
-            BlockedButtons.Remove(eventName);
-            BlockedKeys.Remove(eventName);
-        }
-    }
-}
diff --git a/SuperPolarityMac/LetterChooseWidget.cs b/SuperPolarityMac/LetterChooseWidget.cs
deleted file mode 100644 (file)
index e52733f..0000000
+++ /dev/null
@@ -1,84 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class LetterChooseWidget : Widget
-    {
-        int CurrentChar;
-        bool Locked;
-        int LockRate;
-        int CurrentTime;
-
-        SpriteFont Font;
-
-        public LetterChooseWidget(SuperPolarity game, Vector2 position) : base(game, position)
-        {
-            Active = false;
-            CurrentChar = 65;
-            Font = game.Content.Load<SpriteFont>("Fonts\\bigfont");
-            LockRate = 300;
-            CurrentTime = 0;
-
-            InputController.Bind("moveY", HandleMovement);
-        }
-
-        public void HandleMovement(float value)
-        {
-            if (!Active) { return; }
-
-            if (value > 0.8 && !Locked) {
-                CurrentChar = CurrentChar + 1;
-
-                if (CurrentChar > 90)
-                {
-                    CurrentChar = 32;
-                }
-
-                Locked = true;
-            }
-
-            if (value < -0.8 && !Locked) {
-                CurrentChar = CurrentChar - 1;
-
-                if (CurrentChar < 32)
-                {
-                    CurrentChar = 90;
-                }
-
-                Locked = true;
-            }
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            base.Update(gameTime);
-
-            CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
-            if (CurrentTime > LockRate)
-            {
-                CurrentTime = 0;
-                Locked = false;
-            }
-        }
-
-        public string Value()
-        {
-            return char.ConvertFromUtf32(CurrentChar);
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            var color = new Color(0, 0, 0, 128);
-            if (Active)
-            {
-                color = new Color(201, 0, 68, 255);
-            }
-            spriteBatch.DrawString(Font, Value(), Position, color);
-        }
-    }
-}
diff --git a/SuperPolarityMac/MenuItem.cs b/SuperPolarityMac/MenuItem.cs
deleted file mode 100644 (file)
index 8e24c97..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace SuperPolarity
-{
-    class MenuItem
-    {
-    }
-}
diff --git a/SuperPolarityMac/MenuWidget.cs b/SuperPolarityMac/MenuWidget.cs
deleted file mode 100644 (file)
index 992ef43..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace SuperPolarity
-{
-    class MenuWidget
-    {
-    }
-}
diff --git a/SuperPolarityMac/NameChooserWidget.cs b/SuperPolarityMac/NameChooserWidget.cs
deleted file mode 100644 (file)
index ce7c149..0000000
+++ /dev/null
@@ -1,99 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class NameChooserWidget : Widget
-    {
-        int CurrentIndex;
-        bool Lock;
-        int LockRate;
-        int CurrentTime;
-
-        public NameChooserWidget(SuperPolarity game, Vector2 position)
-            : base(game, position)
-        {
-            AppendChild(new LetterChooseWidget(game, new Vector2(position.X, position.Y)));
-            AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 32, position.Y)));
-            AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 64, position.Y)));
-            CurrentIndex = 0;
-            Children[CurrentIndex].Activate();
-            LockRate = 300;
-            CurrentTime = 0;
-
-            InputController.Bind("moveX", HandleMovement);
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            base.Update(gameTime);
-
-            CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
-            if (CurrentTime > LockRate)
-            {
-                CurrentTime = 0;
-                Lock = false;
-            }
-
-            foreach (LetterChooseWidget widget in Children)
-            {
-                widget.Update(gameTime);
-            }
-        }
-
-        public void HandleMovement(float value)
-        {
-            if (value > 0.8 && !Lock)
-            {
-                Children[CurrentIndex].Deactivate();
-                CurrentIndex = CurrentIndex + 1;
-
-                if (CurrentIndex > Children.Count - 1)
-                {
-                    CurrentIndex = 0;
-                }
-
-                Lock = true;
-            }
-
-            if (value < -0.8 && !Lock)
-            {
-                Children[CurrentIndex].Deactivate();
-                CurrentIndex = CurrentIndex - 1;
-
-                if (CurrentIndex < 0)
-                {
-                    CurrentIndex = Children.Count - 1;
-                }
-
-                Lock = true;
-            }
-
-            Children[CurrentIndex].Activate();
-        }
-
-        public string Value()
-        {
-            var name = "";
-
-            foreach (LetterChooseWidget letter in Children)
-            {
-                name = name + letter.Value();
-            }
-
-            return name;
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            foreach (LetterChooseWidget widget in Children)
-            {
-                widget.Draw(spriteBatch);
-            }
-        }
-    }
-}
diff --git a/SuperPolarityMac/Particle.cs b/SuperPolarityMac/Particle.cs
deleted file mode 100644 (file)
index d65bac6..0000000
+++ /dev/null
@@ -1,51 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class Particle
-    {
-        public Texture2D Texture  { get; set; }
-        public Vector2 Position { get; set; }
-        public Vector2 Velocity { get; set; }
-        public float Angle { get; set; }
-        public float AngularVelocity { get; set; }
-        public Color Color { get; set; }
-        public float Size { get; set; }
-        public int TTL { get; set; }
-
-        public Particle(Texture2D texture, Vector2 position, Vector2 velocity,
-            float angle, float angularVelocity, Color color, float size, int ttl)
-        {
-            Texture = texture;
-            Position = position;
-            Velocity = velocity;
-            Angle = angle;
-            AngularVelocity = angularVelocity;
-            Color = color;
-            Size = size;
-            TTL = ttl;
-        }
-
-        public void Update()
-        {
-            TTL--;
-            Position += Velocity;
-            Angle += AngularVelocity;
-        }
-
-        public void Draw(SpriteBatch spriteBatch)
-        {
-            Rectangle sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height);
-            Vector2 origin = new Vector2(Texture.Width / 2, Texture.Height / 2);
-
-            spriteBatch.Draw(Texture, Position, sourceRectangle, Color,
-                Angle, origin, Size, SpriteEffects.None, 0f);
-        }
-
-    }
-}
diff --git a/SuperPolarityMac/ParticleEffectFactory.cs b/SuperPolarityMac/ParticleEffectFactory.cs
deleted file mode 100644 (file)
index 0cd9ed3..0000000
+++ /dev/null
@@ -1,66 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    static class ParticleEffectFactory
-    {
-        static Game Game;
-        static Random random;
-
-        static ParticleEffectFactory()
-        {
-            random = new Random();
-        }
-
-        public static ParticleEngine CreatePolarCircle(Vector2 location)
-        {
-            List<Texture2D> texturesList = new List<Texture2D>();
-
-            //texturesList.Add(Game.Content.Load<Texture2D>("Graphics\\circle"));
-            texturesList.Add(Game.Content.Load<Texture2D>("Graphics\\diamond"));
-            texturesList.Add(Game.Content.Load<Texture2D>("Graphics\\square"));
-
-            ParticleEngine particleEngine = new ParticleEngine(texturesList, location);
-
-            particleEngine.Color = new Color(239, 203, 204);
-            particleEngine.TTL = 10;
-            particleEngine.TTLRandomFactor = 5;
-            particleEngine.ScatterFactor = 40;
-            particleEngine.ParticleCount = 50;
-            particleEngine.StretchFactor = 2.8f;
-
-
-            return particleEngine;
-        }
-
-        public static ParticleEngine CreateBullet(Vector2 location)
-        {
-            List<Texture2D> texturesList = new List<Texture2D>();
-
-            texturesList.Add(Game.Content.Load<Texture2D>("Graphics\\circle"));
-            //texturesList.Add(Game.Content.Load<Texture2D>("Graphics\\diamond"));
-            texturesList.Add(Game.Content.Load<Texture2D>("Graphics\\square"));
-
-            ParticleEngine particleEngine = new ParticleEngine(texturesList, location);
-
-            particleEngine.Color = Color.Gray;
-            particleEngine.TTL = 5;
-            particleEngine.TTLRandomFactor = 5;
-            particleEngine.ScatterFactor = 5;
-            particleEngine.ParticleCount = 10;
-            particleEngine.StretchFactor = 1;
-
-            return particleEngine;
-        }
-
-        internal static void SetGame(Game game)
-        {
-            ParticleEffectFactory.Game = game;
-        }
-    }
-}
diff --git a/SuperPolarityMac/ParticleEngine.cs b/SuperPolarityMac/ParticleEngine.cs
deleted file mode 100644 (file)
index 51188ae..0000000
+++ /dev/null
@@ -1,86 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class ParticleEngine
-    {
-        private Random random;
-        public Vector2 EmitterLocation { get; set; }
-        public Color Color; //TODO: Color list for random colors.
-        public int TTL;
-        public int TTLRandomFactor;
-        public int ScatterFactor;
-        public int ParticleCount;
-        public float StretchFactor;
-        private List<Particle> particles;
-        private List<Texture2D> textures;
-
-        public ParticleEngine(List<Texture2D> textures, Vector2 location)
-        {
-            EmitterLocation = location;
-            this.textures = textures;
-            this.particles = new List<Particle>();
-            random = new Random();
-            Color = Color.Red;
-            TTL = 20;
-            TTLRandomFactor = 40;
-            StretchFactor = 1;
-        }
-
-        private Particle GenerateNewParticle()
-        {
-            Texture2D texture = textures[random.Next(textures.Count)];
-            Vector2 position = EmitterLocation;
-            Vector2 velocity = new Vector2(
-                1f * (float)(random.NextDouble() * 2 - 1),
-                1f * (float)(random.NextDouble() * 2 - 1));
-
-            float angle = 0;
-            float angularVelocity = 0.1f * (float)(random.NextDouble() * 2 - 1);
-            Color color = Color;
-            float size = (float)random.NextDouble() * StretchFactor;
-
-            position.X += random.Next(-ScatterFactor, ScatterFactor);
-            position.Y += random.Next(-ScatterFactor, ScatterFactor);
-
-            int ttl = TTL + random.Next(TTLRandomFactor);
-
-            return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl);
-        }
-
-        public void Update()
-        {
-            int total = 10;
-
-            for (int i = 0; i < total; i++)
-            {
-                particles.Add(GenerateNewParticle());
-            }
-
-            for (int particle = 0; particle < particles.Count; particle++)
-            {
-                particles[particle].Update();
-                if (particles[particle].TTL <= 0)
-                {
-                    particles.RemoveAt(particle);
-                    particle--;
-                }
-            }
-        }
-
-        public void Draw(SpriteBatch spriteBatch)
-        {
-            //spriteBatch.Begin();
-            for (int index = 0; index < particles.Count; index++)
-            {
-                particles[index].Draw(spriteBatch);
-            }
-            //spriteBatch.End();
-        }
-    }
-}
diff --git a/SuperPolarityMac/Player.cs b/SuperPolarityMac/Player.cs
deleted file mode 100644 (file)
index 184abdd..0000000
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    public class Player
-    {
-        public int Score;
-        public int Multiplier;
-        public int Lives;
-
-
-        SpriteFont DebugFont;
-        SuperPolarity Game;
-
-        Texture2D LifeSprite;
-
-        public Player(SuperPolarity game)
-        {
-            Score = 0;
-            Multiplier = 1;
-            Lives = 3;
-            Game = game;
-            DebugFont = Game.Content.Load<SpriteFont>("Fonts\\bigfont");
-            LifeSprite = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
-        }
-
-        public void AddScore(int value)
-        {
-            Score = Score + (value * Multiplier);
-        }
-
-        public void AddMultiplier(int value)
-        {
-            Multiplier = Multiplier + 1;
-        }
-
-        public void ResetMultiplier()
-        {
-            Multiplier = 1;
-        }
-
-        public void Draw(SpriteBatch spriteBatch)
-        {
-            var UiColor = new Color(0, 0, 0, 200);
-            var lightColor = new Color(0, 0, 0, 128);
-            spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(40, 30), UiColor);
-            spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(40, 50), lightColor);
-
-            var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 140, 30);
-            if (Lives > 4)
-            {
-                spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
-                spriteBatch.DrawString(DebugFont, "x " + Lives.ToString(), new Vector2(lifePosition.X + 8, lifePosition.Y + 5), UiColor);
-            }
-            else
-            {
-                for (var i = 0; i < Lives; i++)
-                {
-                    spriteBatch.Draw(LifeSprite, new Vector2(lifePosition.X + (i * 28), lifePosition.Y), null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
-                }
-            }
-        }
-
-        public void Update()
-        {
-
-        }
-
-        public void Reset()
-        {
-            Score = 0;
-            Multiplier = 1;
-            Lives = 3;
-        }
-    }
-}
diff --git a/SuperPolarityMac/Renderer.cs b/SuperPolarityMac/Renderer.cs
deleted file mode 100644 (file)
index 7ca8158..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class Renderer
-    {
-        
-        static List<Actor> Actors;
-
-        static Renderer()
-        {
-            Actors = new List<Actor>();
-        }
-
-        static public void CheckIn(Actor actor)
-        {
-            Actors.Add(actor);
-        }
-
-        static public void CheckOut(Actor actor)
-        {
-            Actors.Remove(actor);
-        }
-
-        static public void Draw(SpriteBatch spriteBatch)
-        {
-            foreach (Actor actor in Actors)
-            {
-                actor.Draw(spriteBatch);
-            }
-        }
-
-        static public void Empty()
-        {
-            Actors.Clear();
-        }
-    }
-}
diff --git a/SuperPolarityMac/ScoreScreen.cs b/SuperPolarityMac/ScoreScreen.cs
deleted file mode 100644 (file)
index bf43275..0000000
+++ /dev/null
@@ -1,108 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.IO;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-
-namespace SuperPolarity
-{
-    class ScoreScreen : Screen
-    {
-        protected SpriteFont Font;
-        protected NameChooserWidget nameChooser;
-        protected Dictionary<string, int> Scores;
-
-        public ScoreScreen(SuperPolarity newGame) : base(newGame) { }
-
-        public override void Initialize()
-        {
-            base.Initialize();
-            nameChooser = new NameChooserWidget(Game, new Vector2(40, Game.GraphicsDevice.Viewport.Height / 4));
-            InputController.RegisterEventForButton("OK", Buttons.A);
-            InputController.RegisterEventForKey("OK", Keys.Z);
-            Scores = new Dictionary<string, int>();
-            ReadScore();
-        }
-
-        public override void LoadContent()
-        {
-            base.LoadContent();
-            Font = Game.Content.Load<SpriteFont>("Fonts\\bigfont");
-            InputController.Bind("OK", HandleNext);
-        }
-
-        public void HandleNext(float value)
-        {
-            if (!Active) { return; }
-            WriteScore();
-            ScreenManager.Pop();
-        }
-
-        public void WriteScore()
-        {
-            using (StreamWriter swriter = new StreamWriter("scores.txt", true))
-            {
-                swriter.WriteLine(nameChooser.Value() + "," + Game.Player.Score.ToString());
-            }
-        }
-
-        public void ReadScore()
-        {
-            try
-            {
-                using (StreamReader sreader = new StreamReader("scores.txt"))
-                {
-                    string line = null;
-                    while ((line = sreader.ReadLine()) != null)
-                    {
-                        string[] parts = line.Split(',');
-                        Scores.Add(parts[0], int.Parse(parts[1]));
-                    }
-                }
-            }
-            catch (FileNotFoundException)
-            {
-            }
-        }
-
-        public override void CleanUp()
-        {
-            base.CleanUp();
-            Font = null;
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            base.Draw(spriteBatch);
-            spriteBatch.DrawString(Font, "YOUR SCORE WAS: " + Game.Player.Score.ToString(), new Vector2(40, Game.GraphicsDevice.Viewport.Height / 2), Color.Black);
-            spriteBatch.DrawString(Font, "Use Left Stick or Arrows to Choose Name Press A when done", new Vector2(40, Game.GraphicsDevice.Viewport.Height / 2 + 40), new Color(0, 0, 0, 128));
-            nameChooser.Draw(spriteBatch);
-            DrawScores(spriteBatch);
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            base.Update(gameTime);
-            InputController.UpdateInput(false);
-            nameChooser.Update(gameTime);
-        }
-
-        protected void DrawScores(SpriteBatch spriteBatch)
-        {
-            var sortedDict = (from entry in Scores orderby entry.Value descending select entry)
-                .Take(5)
-                .ToDictionary(pair => pair.Key, pair => pair.Value);
-
-            var i = 0;
-
-            foreach (KeyValuePair<string, int> entry in sortedDict) {
-                i++;
-                spriteBatch.DrawString(Font, entry.Key + " " + entry.Value, new Vector2(40, Game.GraphicsDevice.Viewport.Height / 2 + 100 + (32 * i)), new Color(0, 0, 0, 64));
-            }
-
-        }
-    }
-}
diff --git a/SuperPolarityMac/Screen.cs b/SuperPolarityMac/Screen.cs
deleted file mode 100644 (file)
index 006b047..0000000
+++ /dev/null
@@ -1,40 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class Screen
-    {
-        protected SuperPolarity Game;
-        public bool Active;
-        public Screen(SuperPolarity game)
-        {
-            Active = false;
-            Game = game;
-        }
-
-        public virtual void Update(GameTime gameTime)
-        {
-        }
-
-        public virtual void Draw(SpriteBatch spriteBatch)
-        {
-        }
-
-        public virtual void LoadContent()
-        {
-        }
-
-        public virtual void Initialize()
-        {
-        }
-
-        public virtual void CleanUp()
-        {
-        }
-    }
-}
diff --git a/SuperPolarityMac/ScreenManager.cs b/SuperPolarityMac/ScreenManager.cs
deleted file mode 100644 (file)
index b88741b..0000000
+++ /dev/null
@@ -1,55 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    static class ScreenManager
-    {
-        static Stack<Screen> Screens;
-        static SuperPolarity Game;
-
-        static ScreenManager()
-        {
-            Screens = new Stack<Screen>();
-        }
-
-        static public void Push(Screen screen)
-        {
-            if (Screens.Count > 0)
-            {
-                Screens.Peek().Active = false;
-            }
-
-            screen.LoadContent();
-            screen.Active = true;
-            Screens.Push(screen);
-        }
-
-        static public void Pop()
-        {
-            var screen = Screens.Pop();
-            screen.Active = false;
-            screen.CleanUp();
-            Screens.Peek().Active = true;
-        }
-
-        static public void Update(GameTime gameTime)
-        {
-            Screens.Peek().Update(gameTime);
-        }
-
-        static public void Draw(SpriteBatch spriteBatch)
-        {
-            Screens.Peek().Draw(spriteBatch);
-        }
-
-        internal static void SetGame(SuperPolarity game)
-        {
-            Game = game;
-        }
-    }
-}
diff --git a/SuperPolarityMac/SuperPolarity.cs b/SuperPolarityMac/SuperPolarity.cs
deleted file mode 100644 (file)
index 9311d53..0000000
+++ /dev/null
@@ -1,161 +0,0 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Content;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using Microsoft.Xna.Framework.Storage;
-using Microsoft.Xna.Framework.GamerServices;
-using Microsoft.Xna.Framework.Media;
-using Microsoft.Xna.Framework.Audio;
-using SuperPolarity;
-#endregion
-
-namespace SuperPolarity
-{
-    /// <summary>
-    /// This is the main type for your game
-    /// </summary>
-    public class SuperPolarity : Game
-    {
-        public GraphicsDeviceManager graphics;
-        SpriteBatch spriteBatch;
-
-        public static int OutlierBounds;
-
-        public Player Player;
-
-        Screen EntryScreen;
-
-        protected Song TitleSong;
-        protected Song GameSong;
-        protected SoundEffect GameOverSound;
-
-        public SuperPolarity()
-            : base()
-        {
-            graphics = new GraphicsDeviceManager(this);
-            Components.Add(new GamerServicesComponent(this));
-
-            graphics.PreferMultiSampling = true;
-            graphics.PreferredBackBufferWidth = 1280;
-            graphics.PreferredBackBufferHeight = 720;
-            graphics.ToggleFullScreen();
-
-            Content.RootDirectory = "Content";
-            ActorFactory.SetGame(this);
-            ParticleEffectFactory.SetGame(this);
-            ActorManager.SetGame(this);
-            ScreenManager.SetGame(this);
-
-            EntryScreen = (Screen)new TitleScreen(this);
-        }
-
-        /// <summary>
-        /// Allows the game to perform any initialization it needs to before starting to run.
-        /// This is where it can query for any required services and load any non-graphic
-        /// related content.  Calling base.Initialize will enumerate through any components
-        /// and initialize them as well.
-        /// </summary>
-        protected override void Initialize()
-        {
-            base.Initialize();
-
-            InputController.RegisterEventForKey("fullScreenToggle", Keys.F11);
-            InputController.Bind("fullScreenToggle", HandleFullScreenToggle);
-
-            EntryScreen.Initialize();
-
-            OutlierBounds = 100;
-        }
-
-        protected void HandleFullScreenToggle(float value)
-        {
-            graphics.ToggleFullScreen();
-            graphics.ApplyChanges();
-        }
-
-        /// <summary>
-        /// LoadContent will be called once per game and is the place to load
-        /// all of your content.
-        /// </summary>
-        protected override void LoadContent()
-        {
-
-            MediaPlayer.IsRepeating = true;
-            GameSong = Content.Load<Song>("Sound\\polaritytheme.wav");
-            GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
-
-            // Create a new SpriteBatch, which can be used to draw textures.
-            spriteBatch = new SpriteBatch(GraphicsDevice);
-
-            ScreenManager.Push(EntryScreen);
-
-            Player = new Player(this);
-        }
-
-        /// <summary>
-        /// UnloadContent will be called once per game and is the place to unload
-        /// all content.
-        /// </summary>
-        protected override void UnloadContent()
-        {
-            // TODO: Unload any non ContentManager content here
-        }
-
-        /// <summary>
-        /// Allows the game to run logic such as updating the world,
-        /// checking for collisions, gathering input, and playing audio.
-        /// </summary>
-        /// <param name="gameTime">Provides a snapshot of timing values.</param>
-        protected override void Update(GameTime gameTime)
-        {
-            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
-                Exit();
-
-            ScreenManager.Update(gameTime);
-
-            Player.Update();
-
-            base.Update(gameTime);
-        }
-
-        /// <summary>
-        /// This is called when the game should draw itself.
-        /// </summary>
-        /// <param name="gameTime">Provides a snapshot of timing values.</param>
-        protected override void Draw(GameTime gameTime)
-        {
-            GraphicsDevice.Clear(Color.White);
-
-            spriteBatch.Begin();
-
-            ScreenManager.Draw(spriteBatch);
-
-            spriteBatch.End();
-
-            base.Draw(gameTime);
-        }
-
-        public void PlaySong(string songName)
-        {
-            // temp stuff before media manager is in
-            if (songName == "game")
-            {
-                MediaPlayer.Play(GameSong);
-            }
-        }
-
-        public void GameOver()
-        {
-            var scoreScreen = new ScoreScreen(this);
-            scoreScreen.Initialize();
-
-            MediaPlayer.Stop();
-            GameOverSound.Play();
-            ScreenManager.Pop();
-            ScreenManager.Push(scoreScreen);
-        }
-    }
-}
index ded94e3493d92d9c44a616c8c931303ef717dbc6..24da987f252f7cbd38ffcd548565cea40ff48f6e 100644 (file)
     <Folder Include="Actors\" />
     <Folder Include="Content\" />
     <Folder Include="Properties\" />
     <Folder Include="Actors\" />
     <Folder Include="Content\" />
     <Folder Include="Properties\" />
+    <Folder Include="Content\Sound\" />
   </ItemGroup>
   <ItemGroup>
     <BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">
   </ItemGroup>
   <ItemGroup>
     <BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">
       <Link>Content\Fonts\smallfont.xnb</Link>
     </BundleResource>
     <BundleResource Include="Info.plist" />
       <Link>Content\Fonts\smallfont.xnb</Link>
     </BundleResource>
     <BundleResource Include="Info.plist" />
-    <BundleResource Include="..\SuperPolarity\Content\Sound\bomb.m4a">
-      <Link>Content\Sound\bomb.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\bomb.xnb">
+      <Link>Content\Sound\bomb.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\bullet.m4a">
-      <Link>Content\Sound\bullet.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\bullet.xnb">
+      <Link>Content\Sound\bullet.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\gameover.m4a">
-      <Link>Content\Sound\gameover.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\gameover.xnb">
+      <Link>Content\Sound\gameover.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\hit.m4a">
-      <Link>Content\Sound\hit.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\hit.xnb">
+      <Link>Content\Sound\hit.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\life.m4a">
-      <Link>Content\Sound\life.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\life.xnb">
+      <Link>Content\Sound\life.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritychange.m4a">
-      <Link>Content\Sound\polaritychange.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritychange.xnb">
+      <Link>Content\Sound\polaritychange.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.m4a">
-      <Link>Content\Sound\polaritytheme.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.wav">
+      <Link>Content\Sound\polaritytheme.wav</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </BundleResource>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.wma">
+      <Link>Content\Sound\polaritytheme.wma</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </BundleResource>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.xnb">
+      <Link>Content\Sound\polaritytheme.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
   </ItemGroup>
 </Project>
\ No newline at end of file
     </BundleResource>
   </ItemGroup>
 </Project>
\ No newline at end of file
index 4e3269b830ad89d382801335f3c78be559abe005..7adb6cbbd0ea9dcff4b298e32c7110d698939683 100644 (file)
@@ -1,8 +1,8 @@
-<Properties MonoDevelop.MonoMac.LastXamMacNagTime="2/8/2014 5:55:19 PM">
+<Properties MonoDevelop.MonoMac.LastXamMacNagTime="2/11/2014 7:09:49 AM">
   <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
   <MonoDevelop.Ide.Workbench ActiveDocument="../SuperPolarity/SuperPolarity.cs">
     <Files>
   <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
   <MonoDevelop.Ide.Workbench ActiveDocument="../SuperPolarity/SuperPolarity.cs">
     <Files>
-      <File FileName="../SuperPolarity/SuperPolarity.cs" Line="75" Column="3" />
+      <File FileName="../SuperPolarity/SuperPolarity.cs" Line="88" Column="64" />
       <File FileName="../SuperPolarity/GameScreen.cs" Line="1" Column="1" />
     </Files>
   </MonoDevelop.Ide.Workbench>
       <File FileName="../SuperPolarity/GameScreen.cs" Line="1" Column="1" />
     </Files>
   </MonoDevelop.Ide.Workbench>
diff --git a/SuperPolarityMac/TitleScreen.cs b/SuperPolarityMac/TitleScreen.cs
deleted file mode 100644 (file)
index a953f27..0000000
+++ /dev/null
@@ -1,50 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class TitleScreen : Screen
-    {
-        protected Texture2D TitleImage;
-
-        public TitleScreen(SuperPolarity newGame) : base(newGame) {}
-
-        public override void LoadContent()
-        {
-            base.LoadContent();
-            TitleImage = Game.Content.Load<Texture2D>("Graphics\\polaritydemotitle");
-            InputController.Bind("pause", HandleStart);
-        }
-
-        public void HandleStart(float value)
-        {
-            if (!Active) { return; }
-            Game.Player.Reset();
-            var gameScreen = new GameScreen(Game);
-            gameScreen.Initialize();
-            ScreenManager.Push(gameScreen);
-        }
-
-        public override void CleanUp()
-        {
-            base.CleanUp();
-            TitleImage = null;
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            base.Draw(spriteBatch);
-            spriteBatch.Draw(TitleImage, new Vector2(0, 0), Color.White);
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            base.Update(gameTime);
-            InputController.UpdateInput(false);
-        }
-    }
-}
diff --git a/SuperPolarityMac/Widget.cs b/SuperPolarityMac/Widget.cs
deleted file mode 100644 (file)
index ea92cfd..0000000
+++ /dev/null
@@ -1,92 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class Widget
-    {
-        public List<Widget> Children;
-        public Dictionary<string, List<Action<float>>> Listeners;
-
-        public Vector2 Position;
-        public SuperPolarity Game;
-
-        protected bool Active;
-
-        public Widget(SuperPolarity game, Vector2 position)
-        {
-            Game = game;
-            Position = position;
-            Active = false;
-            Children = new List<Widget>();
-            Listeners = new Dictionary<string, List<Action<float>>>();
-        }
-
-        public void Activate()
-        {
-            Active = true;
-        }
-
-        public void Deactivate()
-        {
-            Active = false;
-        }
-
-        public virtual void AppendChild(Widget widget)
-        {
-            Children.Add(widget);
-        }
-
-        public virtual void Bind(string eventName, Action<float> eventListener)
-        {
-            List<Action<float>> newListenerList;
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            if (!Listeners.ContainsKey(eventName))
-            {
-                newListenerList = new List<Action<float>>();
-                Listeners.Add(eventName, newListenerList);
-            }
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            listenerList.Add(eventListener);
-        }
-
-        public virtual void Unbind(string eventName, Action<float> eventListener)
-        {
-            // NOT YET IMPLEMENTED;
-        }
-
-        public virtual void Dispatch(string eventName, float value)
-        {
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            if (!foundListeners)
-            {
-                return;
-            }
-
-            foreach (Action<float> method in listenerList)
-            {
-                method(value);
-            }
-        }
-
-        public virtual void Update(GameTime gameTime)
-        {
-        }
-
-        public virtual void Draw(SpriteBatch spriteBatch)
-        {
-        }
-    }
-}
diff --git a/SuperPolarityMac/neutral-supercruiser.xnb b/SuperPolarityMac/neutral-supercruiser.xnb
deleted file mode 100644 (file)
index 1389842..0000000
Binary files a/SuperPolarityMac/neutral-supercruiser.xnb and /dev/null differ