]> git.r.bdr.sh - rbdr/super-polarity/commitdiff
Adds Visual Studio gitignore
authorBen Beltran <redacted>
Wed, 23 Oct 2013 04:19:19 +0000 (23:19 -0500)
committerBen Beltran <redacted>
Wed, 23 Oct 2013 04:19:19 +0000 (23:19 -0500)
.gitignore [new file with mode: 0644]
Super Polarity/Super Polarity.csproj~ [deleted file]

diff --git a/.gitignore b/.gitignore
new file mode 100644 (file)
index 0000000..0881b8d
--- /dev/null
@@ -0,0 +1,151 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.sln.docstates
+
+# Build results
+
+[Dd]ebug/
+[Rr]elease/
+x64/
+build/
+[Bb]in/
+[Oo]bj/
+
+# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
+!packages/*/build/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+*_i.c
+*_p.c
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.log
+*.scc
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opensdf
+*.sdf
+*.cachefile
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+*.ncrunch*
+.*crunch*.local.xml
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.Publish.xml
+*.pubxml
+
+# NuGet Packages Directory
+## TODO: If you have NuGet Package Restore enabled, uncomment the next line
+#packages/
+
+# Windows Azure Build Output
+csx
+*.build.csdef
+
+# Windows Store app package directory
+AppPackages/
+
+# Others
+sql/
+*.Cache
+ClientBin/
+[Ss]tyle[Cc]op.*
+~$*
+*~
+*.dbmdl
+*.[Pp]ublish.xml
+*.pfx
+*.publishsettings
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file to a newer
+# Visual Studio version. Backup files are not needed, because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+App_Data/*.mdf
+App_Data/*.ldf
+
+# =========================
+# Windows detritus
+# =========================
+
+# Windows image file caches
+Thumbs.db
+ehthumbs.db
+
+# Folder config file
+Desktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Mac crap
+.DS_Store
diff --git a/Super Polarity/Super Polarity.csproj~ b/Super Polarity/Super Polarity.csproj~
deleted file mode 100644 (file)
index 520cdc4..0000000
+++ /dev/null
@@ -1,76 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
-    <ProductVersion>8.0.30703</ProductVersion>
-    <SchemaVersion>2.0</SchemaVersion>
-    <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
-    <OutputType>WinExe</OutputType>
-    <AppDesignerFolder>Properties</AppDesignerFolder>
-    <RootNamespace>GameName1</RootNamespace>
-    <AssemblyName>Super Polarity</AssemblyName>
-    <FileAlignment>512</FileAlignment>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <PlatformTarget>x86</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\WindowsGL\Debug\</OutputPath>
-    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
-    <PlatformTarget>x86</PlatformTarget>
-    <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
-    <OutputPath>bin\WindowsGL\Release\</OutputPath>
-    <DefineConstants>TRACE;WINDOWS</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-  </PropertyGroup>
-  <PropertyGroup>
-    <ApplicationIcon>Icon.ico</ApplicationIcon>
-  </PropertyGroup>
-  <ItemGroup>
-    <Compile Include="SuperPolarity.cs" />
-    <Compile Include="Program.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <Reference Include="OpenTK">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
-    </Reference>
-    <Reference Include="MonoGame.Framework">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
-    </Reference>
-    <Reference Include="Lidgren.Network">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
-    </Reference>
-    <Reference Include="Tao.Sdl">
-      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
-    </Reference>
-    <Reference Include="System" />
-    <Reference Include="System.Xml" />
-  </ItemGroup>
-  <ItemGroup>
-    <Content Include="..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
-      <Link>SDL.dll</Link>
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Icon.ico" />
-  </ItemGroup>
-  <ItemGroup>
-    <Folder Include="Content\" />
-  </ItemGroup>
-  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
-</Project>