]> git.r.bdr.sh - rbdr/super-polarity/commitdiff
First commit. Starting with MonoGame.
authorBen Beltran <redacted>
Wed, 23 Oct 2013 04:11:13 +0000 (23:11 -0500)
committerBen Beltran <redacted>
Wed, 23 Oct 2013 04:11:13 +0000 (23:11 -0500)
28 files changed:
README.md [new file with mode: 0644]
Super Polarity.sln [new file with mode: 0644]
Super Polarity.suo [new file with mode: 0644]
Super Polarity/Content/Graphics/player.xnb [new file with mode: 0644]
Super Polarity/Icon.ico [new file with mode: 0644]
Super Polarity/MainShip.cs [new file with mode: 0644]
Super Polarity/Program.cs [new file with mode: 0644]
Super Polarity/Properties/AssemblyInfo.cs [new file with mode: 0644]
Super Polarity/Super Polarity.csproj [new file with mode: 0644]
Super Polarity/Super Polarity.csproj.user [new file with mode: 0644]
Super Polarity/Super Polarity.csproj~ [new file with mode: 0644]
Super Polarity/SuperPolarity.cs [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Content/Graphics/player.xnb [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe.manifest [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Lidgren.Network.dll [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/MonoGame.Framework.dll [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/OpenTK.dll [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/SDL.dll [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Super Polarity.vshost.exe [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Tao.Sdl.dll [new file with mode: 0644]
Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache [new file with mode: 0644]
Super Polarity/obj/x86/Debug/ResolveAssemblyReference.cache [new file with mode: 0644]
Super Polarity/obj/x86/Debug/Super Polarity.csproj.FileListAbsolute.txt [new file with mode: 0644]
Super Polarity/obj/x86/Debug/Super Polarity.exe [new file with mode: 0644]
Super Polarity/obj/x86/Debug/Super Polarity.pdb [new file with mode: 0644]

diff --git a/README.md b/README.md
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/Super Polarity.sln b/Super Polarity.sln
new file mode 100644 (file)
index 0000000..20fcaa8
--- /dev/null
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C# Express 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Super Polarity", "Super Polarity\Super Polarity.csproj", "{2585188B-339D-44CD-9599-1A80AA30DE13}"
+EndProject
+Global
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution
+               Debug|x86 = Debug|x86
+               Release|x86 = Release|x86
+       EndGlobalSection
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution
+               {2585188B-339D-44CD-9599-1A80AA30DE13}.Debug|x86.ActiveCfg = Debug|x86
+               {2585188B-339D-44CD-9599-1A80AA30DE13}.Debug|x86.Build.0 = Debug|x86
+               {2585188B-339D-44CD-9599-1A80AA30DE13}.Release|x86.ActiveCfg = Release|x86
+               {2585188B-339D-44CD-9599-1A80AA30DE13}.Release|x86.Build.0 = Release|x86
+       EndGlobalSection
+       GlobalSection(SolutionProperties) = preSolution
+               HideSolutionNode = FALSE
+       EndGlobalSection
+EndGlobal
diff --git a/Super Polarity.suo b/Super Polarity.suo
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Binary files /dev/null and b/Super Polarity.suo differ
diff --git a/Super Polarity/Content/Graphics/player.xnb b/Super Polarity/Content/Graphics/player.xnb
new file mode 100644 (file)
index 0000000..55c6d4c
Binary files /dev/null and b/Super Polarity/Content/Graphics/player.xnb differ
diff --git a/Super Polarity/Icon.ico b/Super Polarity/Icon.ico
new file mode 100644 (file)
index 0000000..13be62a
Binary files /dev/null and b/Super Polarity/Icon.ico differ
diff --git a/Super Polarity/MainShip.cs b/Super Polarity/MainShip.cs
new file mode 100644 (file)
index 0000000..51d1eb3
--- /dev/null
@@ -0,0 +1,49 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+    class MainShip
+    {
+        public Texture2D PlayerTexture;
+        public Vector2 Position;
+        public bool Active;
+        public int Lives;
+        public int Multiplier;
+        public int Score;
+        public float Angle;
+
+        public int Width
+        {
+            get { return PlayerTexture.Width; }
+        }
+
+        public int Height
+        {
+            get { return PlayerTexture.Height; }
+        }
+
+        public void Initialize(Texture2D texture, Vector2 position)
+        {
+            PlayerTexture = texture;
+            Position = position;
+            Active = true;
+            Multiplier = 1;
+            Lives = 3;
+            Score = 0;
+        }
+
+        public void Update()
+        {
+        }
+
+        public void Draw(SpriteBatch spriteBatch)
+        {
+            spriteBatch.Draw(PlayerTexture, Position, null, Color.White, Angle, Vector2.Zero, 1f, SpriteEffects.None, 0f);
+        }
+    }
+}
diff --git a/Super Polarity/Program.cs b/Super Polarity/Program.cs
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index 0000000..6c3f614
--- /dev/null
@@ -0,0 +1,26 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using System.Linq;
+#endregion
+
+namespace SuperPolarity
+{
+#if WINDOWS || LINUX
+    /// <summary>
+    /// The main class.
+    /// </summary>
+    public static class Program
+    {
+        /// <summary>
+        /// The main entry point for the application.
+        /// </summary>
+        [STAThread]
+        static void Main()
+        {
+            using (var superPolarity = new SuperPolarity())
+                superPolarity.Run();
+        }
+    }
+#endif
+}
diff --git a/Super Polarity/Properties/AssemblyInfo.cs b/Super Polarity/Properties/AssemblyInfo.cs
new file mode 100644 (file)
index 0000000..91a7e87
--- /dev/null
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Super Polarity")]
+[assembly: AssemblyProduct("Super Polarity")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyCopyright("Copyright ©  2013")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("7f0aa81c-c9ab-4b87-97eb-3b788199ed3e")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Super Polarity/Super Polarity.csproj b/Super Polarity/Super Polarity.csproj
new file mode 100644 (file)
index 0000000..dd5e1cd
--- /dev/null
@@ -0,0 +1,80 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>SuperPolarity</RootNamespace>
+    <AssemblyName>Super Polarity</AssemblyName>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\WindowsGL\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\WindowsGL\Release\</OutputPath>
+    <DefineConstants>TRACE;WINDOWS</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup>
+    <ApplicationIcon>Icon.ico</ApplicationIcon>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Include="MainShip.cs" />
+    <Compile Include="SuperPolarity.cs" />
+    <Compile Include="Program.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="OpenTK">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
+    </Reference>
+    <Reference Include="MonoGame.Framework">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
+    </Reference>
+    <Reference Include="Lidgren.Network">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
+    </Reference>
+    <Reference Include="Tao.Sdl">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
+    </Reference>
+    <Reference Include="System" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
+      <Link>SDL.dll</Link>
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Icon.ico" />
+  </ItemGroup>
+  <ItemGroup />
+  <ItemGroup>
+    <Content Include="Content\Graphics\player.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </Content>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/Super Polarity/Super Polarity.csproj.user b/Super Polarity/Super Polarity.csproj.user
new file mode 100644 (file)
index 0000000..ace9a86
--- /dev/null
@@ -0,0 +1,3 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+</Project>
\ No newline at end of file
diff --git a/Super Polarity/Super Polarity.csproj~ b/Super Polarity/Super Polarity.csproj~
new file mode 100644 (file)
index 0000000..520cdc4
--- /dev/null
@@ -0,0 +1,76 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>GameName1</RootNamespace>
+    <AssemblyName>Super Polarity</AssemblyName>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\WindowsGL\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\WindowsGL\Release\</OutputPath>
+    <DefineConstants>TRACE;WINDOWS</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup>
+    <ApplicationIcon>Icon.ico</ApplicationIcon>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Include="SuperPolarity.cs" />
+    <Compile Include="Program.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="OpenTK">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
+    </Reference>
+    <Reference Include="MonoGame.Framework">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
+    </Reference>
+    <Reference Include="Lidgren.Network">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
+    </Reference>
+    <Reference Include="Tao.Sdl">
+      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
+    </Reference>
+    <Reference Include="System" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
+      <Link>SDL.dll</Link>
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </Content>
+    <Content Include="Icon.ico" />
+  </ItemGroup>
+  <ItemGroup>
+    <Folder Include="Content\" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs
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--- /dev/null
@@ -0,0 +1,100 @@
+#region Using Statements
+using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+using Microsoft.Xna.Framework.Storage;
+using Microsoft.Xna.Framework.GamerServices;
+using SuperPolarity;
+#endregion
+
+namespace SuperPolarity
+{
+    /// <summary>
+    /// This is the main type for your game
+    /// </summary>
+    public class SuperPolarity : Game
+    {
+        GraphicsDeviceManager graphics;
+        SpriteBatch spriteBatch;
+
+        MainShip player;
+
+        public SuperPolarity()
+            : base()
+        {
+            graphics = new GraphicsDeviceManager(this);
+            Content.RootDirectory = "Content";
+        }
+
+        /// <summary>
+        /// Allows the game to perform any initialization it needs to before starting to run.
+        /// This is where it can query for any required services and load any non-graphic
+        /// related content.  Calling base.Initialize will enumerate through any components
+        /// and initialize them as well.
+        /// </summary>
+        protected override void Initialize()
+        {
+            player = new MainShip();
+
+            base.Initialize();
+        }
+
+        /// <summary>
+        /// LoadContent will be called once per game and is the place to load
+        /// all of your content.
+        /// </summary>
+        protected override void LoadContent()
+        {
+            // Create a new SpriteBatch, which can be used to draw textures.
+            spriteBatch = new SpriteBatch(GraphicsDevice);
+
+            Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
+
+            player.Initialize(Content.Load<Texture2D>("Graphics\\player"), playerPosition);
+        }
+
+        /// <summary>
+        /// UnloadContent will be called once per game and is the place to unload
+        /// all content.
+        /// </summary>
+        protected override void UnloadContent()
+        {
+            // TODO: Unload any non ContentManager content here
+        }
+
+        /// <summary>
+        /// Allows the game to run logic such as updating the world,
+        /// checking for collisions, gathering input, and playing audio.
+        /// </summary>
+        /// <param name="gameTime">Provides a snapshot of timing values.</param>
+        protected override void Update(GameTime gameTime)
+        {
+            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
+                Exit();
+
+            // TODO: Add your update logic here
+
+            base.Update(gameTime);
+        }
+
+        /// <summary>
+        /// This is called when the game should draw itself.
+        /// </summary>
+        /// <param name="gameTime">Provides a snapshot of timing values.</param>
+        protected override void Draw(GameTime gameTime)
+        {
+            GraphicsDevice.Clear(Color.CornflowerBlue);
+
+            spriteBatch.Begin();
+
+            player.Draw(spriteBatch);
+
+            spriteBatch.End();
+
+            base.Draw(gameTime);
+        }
+    }
+}
diff --git a/Super Polarity/bin/WindowsGL/Debug/Content/Graphics/player.xnb b/Super Polarity/bin/WindowsGL/Debug/Content/Graphics/player.xnb
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diff --git a/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe b/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe
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diff --git a/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe.manifest b/Super Polarity/bin/WindowsGL/Debug/GameName1.vshost.exe.manifest
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--- /dev/null
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
+  <assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
+  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
+    <security>
+      <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
+        <requestedExecutionLevel level="asInvoker" uiAccess="false"/>
+      </requestedPrivileges>
+    </security>
+  </trustInfo>
+</assembly>
diff --git a/Super Polarity/bin/WindowsGL/Debug/Lidgren.Network.dll b/Super Polarity/bin/WindowsGL/Debug/Lidgren.Network.dll
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