-<Properties>
+<Properties MonoDevelop.MonoMac.LastXamMacNagTime="2/7/2014 5:17:50 AM">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
- <MonoDevelop.Ide.Workbench ActiveDocument="SuperPolarity/Properties/AssemblyInfo.cs">
+ <MonoDevelop.Ide.Workbench ActiveDocument="SuperPolarityMac/SuperPolarity.cs">
<Files>
- <File FileName="SuperPolarity/Properties/AssemblyInfo.cs" Line="9" Column="34" />
+ <File FileName="SuperPolarity/Program.cs" Line="1" Column="1" />
+ <File FileName="SuperPolarityMac/Program.cs" Line="1" Column="1" />
+ <File FileName="SuperPolarity/SuperPolarity.cs" Line="1" Column="1" />
+ <File FileName="SuperPolarityMac/SuperPolarity.cs" Line="98" Column="22" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
-[assembly: AssemblyCopyright("Copyright © 2013")]
+[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Audio;
using SuperPolarity;
+using Tao.Sdl;
#endregion
namespace SuperPolarity
graphics.PreferMultiSampling = true;
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
- graphics.ToggleFullScreen();
+ //graphics.ToggleFullScreen();
Content.RootDirectory = "Content";
ActorFactory.SetGame(this);
<RootNamespace>SuperPolarity</RootNamespace>
<AssemblyName>SuperPolarity</AssemblyName>
<FileAlignment>512</FileAlignment>
+ <PublishUrl>publish\</PublishUrl>
+ <Install>true</Install>
+ <InstallFrom>Disk</InstallFrom>
+ <UpdateEnabled>false</UpdateEnabled>
+ <UpdateMode>Foreground</UpdateMode>
+ <UpdateInterval>7</UpdateInterval>
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>
+ <UpdatePeriodically>false</UpdatePeriodically>
+ <UpdateRequired>false</UpdateRequired>
+ <MapFileExtensions>true</MapFileExtensions>
+ <ApplicationRevision>0</ApplicationRevision>
+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
+ <IsWebBootstrapper>false</IsWebBootstrapper>
+ <UseApplicationTrust>false</UseApplicationTrust>
+ <BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
+ <PropertyGroup>
+ <StartupObject>
+ </StartupObject>
+ </PropertyGroup>
<ItemGroup>
<Compile Include="ActorFactory.cs" />
<Compile Include="ActorManager.cs" />
<Compile Include="Widget.cs" />
</ItemGroup>
<ItemGroup>
+ <Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
+ </Reference>
<Reference Include="OpenTK">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
</Reference>
- <Reference Include="MonoGame.Framework">
- <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
- </Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
</Reference>
- <Reference Include="Tao.Sdl">
- <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
- </Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
+ <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
- <Content Include="Content\Sound\bomb.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\bullet.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\gameover.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\hit.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\life.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\polaritychange.wav">
+ <Content Include="Content\Sound\polaritytheme.wav">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
- <Content Include="Content\Sound\polaritytheme.wav">
+ <Content Include="Content\Sound\polaritytheme.wma">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Icon.ico" />
</ItemGroup>
- <ItemGroup />
+ <ItemGroup>
+ <BootstrapperPackage Include=".NETFramework,Version=v4.0">
+ <Visible>False</Visible>
+ <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
+ <Visible>False</Visible>
+ <ProductName>.NET Framework 3.5 SP1</ProductName>
+ <Install>false</Install>
+ </BootstrapperPackage>
+ <BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
+ <Visible>False</Visible>
+ <ProductName>Windows Installer 4.5</ProductName>
+ <Install>true</Install>
+ </BootstrapperPackage>
+ </ItemGroup>
<ItemGroup>
<None Include="Content\Fonts\bigfont.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<None Include="Content\Graphics\polaritydemotitle.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
+ <None Include="Content\Sound\bomb.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\bullet.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\gameover.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\hit.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\life.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\polaritychange.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="Content\Sound\polaritytheme.xnb">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
<None Include="neutral-supercruiser.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Processor>FontTextureProcessor</Processor>
</Compile>
</ItemGroup>
+ <ItemGroup>
+ <Compile Include="Sound\bomb.wav">
+ <Name>bomb</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\bullet.wav">
+ <Name>bullet</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\gameover.wav">
+ <Name>gameover</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\hit.wav">
+ <Name>hit</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\life.wav">
+ <Name>life</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ <Compile Include="Sound\polaritychange.wav">
+ <Name>polaritychange</Name>
+ <Importer>WavImporter</Importer>
+ <Processor>SoundEffectProcessor</Processor>
+ </Compile>
+ </ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
--- /dev/null
+#region File Description
+//-----------------------------------------------------------------------------
+// SuperPolarityMacGame.cs
+//
+// Microsoft XNA Community Game Platform
+// Copyright (C) Microsoft Corporation. All rights reserved.
+//-----------------------------------------------------------------------------
+#endregion
+
+#region Using Statements
+using System;
+
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Audio;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+using Microsoft.Xna.Framework.Input.Touch;
+using Microsoft.Xna.Framework.Storage;
+using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Media;
+
+#endregion
+
+namespace SuperPolarityMac
+{
+ /// <summary>
+ /// Default Project Template
+ /// </summary>
+ public class Game1 : Game
+ {
+
+ #region Fields
+ GraphicsDeviceManager graphics;
+ SpriteBatch spriteBatch;
+ Texture2D logoTexture;
+ #endregion
+
+ #region Initialization
+
+ public Game1()
+ {
+
+ graphics = new GraphicsDeviceManager(this);
+
+ Content.RootDirectory = "Content";
+
+ graphics.IsFullScreen = false;
+ }
+
+ /// <summary>
+ /// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup,
+ /// we'll use the viewport to initialize some values.
+ /// </summary>
+ protected override void Initialize()
+ {
+ base.Initialize();
+ }
+
+
+ /// <summary>
+ /// Load your graphics content.
+ /// </summary>
+ protected override void LoadContent()
+ {
+ // Create a new SpriteBatch, which can be use to draw textures.
+ spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
+
+ // TODO: use this.Content to load your game content here eg.
+ logoTexture = Content.Load<Texture2D>("logo");
+ }
+
+ #endregion
+
+ #region Update and Draw
+
+ /// <summary>
+ /// Allows the game to run logic such as updating the world,
+ /// checking for collisions, gathering input, and playing audio.
+ /// </summary>
+ /// <param name="gameTime">Provides a snapshot of timing values.</param>
+ protected override void Update(GameTime gameTime)
+ {
+ // TODO: Add your update logic here
+
+ base.Update(gameTime);
+ }
+
+ /// <summary>
+ /// This is called when the game should draw itself.
+ /// </summary>
+ /// <param name="gameTime">Provides a snapshot of timing values.</param>
+ protected override void Draw(GameTime gameTime)
+ {
+ // Clear the backbuffer
+ graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
+
+ spriteBatch.Begin();
+
+ // draw the logo
+ spriteBatch.Draw(logoTexture, new Vector2 (130, 200), Color.White);
+
+ spriteBatch.End();
+
+ //TODO: Add your drawing code here
+ base.Draw(gameTime);
+ }
+
+ #endregion
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleIdentifier</key>
+ <string>com.yourcompany.MonoGame.Samples.Draw2D.MacOS</string>
+ <key>CFBundleName</key>
+ <string>MonoGame.Samples.Draw2D.MacOS</string>
+ <key>CFBundleVersion</key>
+ <string>1</string>
+ <key>LSMinimumSystemVersion</key>
+ <string>10.6</string>
+ <key>NSPrincipalClass</key>
+ <string>NSApplication</string>
+</dict>
+</plist>
+
--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using MonoMac.AppKit;
+using MonoMac.Foundation;
+
+namespace SuperPolarityMac
+{
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ static void Main (string[] args)
+ {
+ NSApplication.Init ();
+
+ using (var p = new NSAutoreleasePool ()) {
+ NSApplication.SharedApplication.Delegate = new AppDelegate ();
+ NSApplication.Main (args);
+ }
+
+
+ }
+ }
+
+ class AppDelegate : NSApplicationDelegate
+ {
+ Game1 game;
+
+ public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
+ {
+ game = new Game1 ();
+ game.Run ();
+ }
+
+ public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
+ {
+ return true;
+ }
+ }
+}
+
+
-#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
-#endregion
+using MonoMac.AppKit;
+using MonoMac.Foundation;
namespace SuperPolarity
{
-#if WINDOWS || LINUX
- /// <summary>
- /// The main class.
- /// </summary>
- public static class Program
- {
- /// <summary>
- /// The main entry point for the application.
- /// </summary>
- [STAThread]
- static void Main()
- {
- using (var superPolarity = new SuperPolarity())
- superPolarity.Run();
- }
- }
-#endif
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ static void Main (string[] args)
+ {
+ NSApplication.Init ();
+
+ using (var p = new NSAutoreleasePool ()) {
+ NSApplication.SharedApplication.Delegate = new AppDelegate ();
+ NSApplication.Main (args);
+ }
+
+
+ }
+ }
+
+ class AppDelegate : NSApplicationDelegate
+ {
+ SuperPolarity superPolarity;
+
+ public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
+ {
+ superPolarity = new SuperPolarity();
+ superPolarity.Run ();
+ }
+
+ public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender)
+ {
+ return true;
+ }
+ }
}
+
+
--- /dev/null
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle("SuperPolarityMac")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("benbeltran")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+
+[assembly: AssemblyVersion("1.0.0")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{008F4BF1-A2AB-4EC4-977D-451AE4B1B0FE}</ProjectGuid>
+ <ProjectGuid>{EE77A85A-089B-4055-90D0-6E08DF409410}</ProjectGuid>
<ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>SuperPolarityMac</RootNamespace>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<UseSGen>false</UseSGen>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
- <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<LinkMode>Full</LinkMode>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\AppStore</OutputPath>
- <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<LinkMode>Full</LinkMode>
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
- <Reference Include="MonoMac" />
- <Reference Include="MonoGame.Framework" />
+ <Reference Include="MonoMac">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoMac.dll</HintPath>
+ </Reference>
+ <Reference Include="Lidgren.Network">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Lidgren.Network.dll</HintPath>
+ </Reference>
+ <Reference Include="MonoGame.Framework">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoGame.Framework.dll</HintPath>
+ </Reference>
+ <Reference Include="Tao.Sdl">
+ <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Tao.Sdl.dll</HintPath>
+ </Reference>
</ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
<ItemGroup>
- <Compile Include="Game1.cs" />
- <Compile Include="Main.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="..\SuperPolarity\ActorFactory.cs">
+ <Link>ActorFactory.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ActorManager.cs">
+ <Link>ActorManager.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\BasicGenerator.cs">
+ <Link>BasicGenerator.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\GameScreen.cs">
+ <Link>GameScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\InputController.cs">
+ <Link>InputController.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\LetterChooseWidget.cs">
+ <Link>LetterChooseWidget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\MenuItem.cs">
+ <Link>MenuItem.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\MenuWidget.cs">
+ <Link>MenuWidget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\NameChooserWidget.cs">
+ <Link>NameChooserWidget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Particle.cs">
+ <Link>Particle.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ParticleEffectFactory.cs">
+ <Link>ParticleEffectFactory.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ParticleEngine.cs">
+ <Link>ParticleEngine.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Player.cs">
+ <Link>Player.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Renderer.cs">
+ <Link>Renderer.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ScoreScreen.cs">
+ <Link>ScoreScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Screen.cs">
+ <Link>Screen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\ScreenManager.cs">
+ <Link>ScreenManager.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\SuperPolarity.cs">
+ <Link>SuperPolarity.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\TitleScreen.cs">
+ <Link>TitleScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Widget.cs">
+ <Link>Widget.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Actor.cs">
+ <Link>Actors\Actor.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Bullet.cs">
+ <Link>Actors\Bullet.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\MainShip.cs">
+ <Link>Actors\MainShip.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\Ship.cs">
+ <Link>Actors\Ship.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Actors\StandardShip.cs">
+ <Link>Actors\StandardShip.cs</Link>
+ </Compile>
+ <Compile Include="..\SuperPolarity\Properties\AssemblyInfo.cs">
+ <Link>Properties\AssemblyInfo.cs</Link>
+ </Compile>
+ <Compile Include="Program.cs" />
</ItemGroup>
<ItemGroup>
- <None Include="Info.plist" />
- <None Include="Content\logo.png" />
+ <None Include="..\SuperPolarity\Icon.ico">
+ <Link>Icon.ico</Link>
+ </None>
+ <None Include="..\SuperPolarity\neutral-supercruiser.xnb">
+ <Link>neutral-supercruiser.xnb</Link>
+ </None>
+ <None Include="..\SuperPolarity\scores.txt">
+ <Link>scores.txt</Link>
+ </None>
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Actors\" />
+ <Folder Include="Content\" />
+ <Folder Include="Properties\" />
+ </ItemGroup>
+ <ItemGroup>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">
+ <Link>Content\Graphics\circle.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\diamond.xnb">
+ <Link>Content\Graphics\diamond.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\main-ship.xnb">
+ <Link>Content\Graphics\main-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-cruiser.xnb">
+ <Link>Content\Graphics\negative-cruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-destroyer.xnb">
+ <Link>Content\Graphics\negative-destroyer.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-scout.xnb">
+ <Link>Content\Graphics\negative-scout.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-ship.xnb">
+ <Link>Content\Graphics\negative-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\negative-supercruiser.xnb">
+ <Link>Content\Graphics\negative-supercruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-cruiser.xnb">
+ <Link>Content\Graphics\neutral-cruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-destroyer.xnb">
+ <Link>Content\Graphics\neutral-destroyer.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-scout.xnb">
+ <Link>Content\Graphics\neutral-scout.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-ship.xnb">
+ <Link>Content\Graphics\neutral-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\neutral-supercruiser.xnb">
+ <Link>Content\Graphics\neutral-supercruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\pause-screen.xnb">
+ <Link>Content\Graphics\pause-screen.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\polaritydemotitle.xnb">
+ <Link>Content\Graphics\polaritydemotitle.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-cruiser.xnb">
+ <Link>Content\Graphics\positive-cruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-destroyer.xnb">
+ <Link>Content\Graphics\positive-destroyer.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-scout.xnb">
+ <Link>Content\Graphics\positive-scout.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-ship.xnb">
+ <Link>Content\Graphics\positive-ship.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\positive-supercruiser.xnb">
+ <Link>Content\Graphics\positive-supercruiser.xnb</Link>
+ </BundleResource>
+ <BundleResource Include="..\SuperPolarity\Content\Graphics\square.xnb">
+ <Link>Content\Graphics\square.xnb</Link>
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+ <Link>Content\Graphics\star.xnb</Link>
+ </BundleResource>
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+ <Link>Content\Fonts\SegoeUIMono14.xnb</Link>
+ </BundleResource>
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+ <Link>Content\Fonts\bigfont.xnb</Link>
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+ <Link>Content\Fonts\smallfont.xnb</Link>
+ </BundleResource>
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+ <Link>Content\Sound\bomb.m4a</Link>
+ </BundleResource>
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+ <Link>Content\Sound\bullet.m4a</Link>
+ </BundleResource>
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+ <Link>Content\Sound\hit.m4a</Link>
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</ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
</Project>
\ No newline at end of file
--- /dev/null
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
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+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ AppStore|Any CPU = AppStore|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {EE77A85A-089B-4055-90D0-6E08DF409410}.AppStore|Any CPU.ActiveCfg = AppStore|Any CPU
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+ {EE77A85A-089B-4055-90D0-6E08DF409410}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
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+ StartupItem = SuperPolarityMac.csproj
+ EndGlobalSection
+EndGlobal
--- /dev/null
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\ No newline at end of file