+ // Set linear quality for scaling, and the "logical" window size.
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+ SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
+
+ // Load the surface.
+ // benHead = IMG_Load("data/img/static/ben.png");
+}
+
+void render (SDL_Renderer *renderer) {
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_RenderClear(renderer);
+ SDL_RenderPresent(renderer);
+}
+
+int mainC(int argc, const char * argv[])
+{
+
+ // SDL Initialization. TODO: Should have an initializer.
+ Uint32 startFrame;
+ Uint32 endFrame;
+ Uint32 delay;
+ int done;
+
+