]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarity/SuperPolarity.cs
Update source to compile on VS Studio for mac
[rbdr/super-polarity] / SuperPolarity / SuperPolarity.cs
index 7fa387cb3710926215431e70a772d15959fc801e..f644fa6449d69608537f74291e61c492a9516628 100644 (file)
@@ -1,20 +1,18 @@
-#region Using Statements
-using System;
-using System.Collections.Generic;
+#region Using Statements
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Content;
 using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework.Input;
-using Microsoft.Xna.Framework.Storage;
 using Microsoft.Xna.Framework.GamerServices;
-using Microsoft.Xna.Framework.Media;
 using Microsoft.Xna.Framework.Audio;
 using SuperPolarity;
-using Tao.Sdl;
 #endregion
 
 namespace SuperPolarity
 {
+
+       using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer;
+
     /// <summary>
     /// This is the main type for your game
     /// </summary>
@@ -42,7 +40,7 @@ namespace SuperPolarity
             graphics.PreferMultiSampling = true;
             graphics.PreferredBackBufferHeight = 720;
             graphics.PreferredBackBufferWidth = 1280;
-            //graphics.ToggleFullScreen();
+                       //graphics.ToggleFullScreen();
 
             Content.RootDirectory = "Content";
             ActorFactory.SetGame(this);