X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/ae4f458103f5bfa44c833a147e7852e23cc02217..9ad526c0233134a928cb5889dccb94458fc6dfd0:/SuperPolarity/SuperPolarity.cs diff --git a/SuperPolarity/SuperPolarity.cs b/SuperPolarity/SuperPolarity.cs index 7fa387c..f644fa6 100644 --- a/SuperPolarity/SuperPolarity.cs +++ b/SuperPolarity/SuperPolarity.cs @@ -1,20 +1,18 @@ -#region Using Statements -using System; -using System.Collections.Generic; +#region Using Statements using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; -using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.GamerServices; -using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Audio; using SuperPolarity; -using Tao.Sdl; #endregion namespace SuperPolarity { + + using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer; + /// /// This is the main type for your game /// @@ -42,7 +40,7 @@ namespace SuperPolarity graphics.PreferMultiSampling = true; graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; - //graphics.ToggleFullScreen(); + //graphics.ToggleFullScreen(); Content.RootDirectory = "Content"; ActorFactory.SetGame(this);