-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SuperPolarity
{
+
+ using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer;
+
class GameScreen : Screen
{
public GameScreen(SuperPolarity newGame) : base(newGame) {}
Generators = new List<BasicGenerator>();
CurrentBombRate = 1;
- BombRate = 6000;
+ BombRate = 10000;
- LivesRate = 10000;
+ LivesRate = 19000;
CurrentLivesRate = 1;
- InputController.RegisterEventForButton("changePolarity", Buttons.A);
+ InputController.RegisterEventForButton("changePolarity", Buttons.B);
InputController.RegisterEventForKey("changePolarity", Keys.Z);
- InputController.RegisterEventForButton("shoot", Buttons.X);
+ InputController.RegisterEventForButton("shoot", Buttons.A);
InputController.RegisterEventForKey("shoot", Keys.X);
InputController.Bind("pause", HandlePause);