X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/ae4f458103f5bfa44c833a147e7852e23cc02217..9ad526c0233134a928cb5889dccb94458fc6dfd0:/SuperPolarity/GameScreen.cs diff --git a/SuperPolarity/GameScreen.cs b/SuperPolarity/GameScreen.cs index 783e3c1..3fe9c92 100644 --- a/SuperPolarity/GameScreen.cs +++ b/SuperPolarity/GameScreen.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using System.Text; @@ -10,6 +10,9 @@ using Microsoft.Xna.Framework.Input; namespace SuperPolarity { + + using MediaPlayer = Microsoft.Xna.Framework.Media.MediaPlayer; + class GameScreen : Screen { public GameScreen(SuperPolarity newGame) : base(newGame) {} @@ -33,15 +36,15 @@ namespace SuperPolarity Generators = new List(); CurrentBombRate = 1; - BombRate = 6000; + BombRate = 10000; - LivesRate = 10000; + LivesRate = 19000; CurrentLivesRate = 1; - InputController.RegisterEventForButton("changePolarity", Buttons.A); + InputController.RegisterEventForButton("changePolarity", Buttons.B); InputController.RegisterEventForKey("changePolarity", Keys.Z); - InputController.RegisterEventForButton("shoot", Buttons.X); + InputController.RegisterEventForButton("shoot", Buttons.A); InputController.RegisterEventForKey("shoot", Keys.X); InputController.Bind("pause", HandlePause);