+++ /dev/null
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
- static class ScreenManager
- {
- static Stack<Screen> Screens;
- static SuperPolarity Game;
-
- static ScreenManager()
- {
- Screens = new Stack<Screen>();
- }
-
- static public void Push(Screen screen)
- {
- if (Screens.Count > 0)
- {
- Screens.Peek().Active = false;
- }
-
- screen.LoadContent();
- screen.Active = true;
- Screens.Push(screen);
- }
-
- static public void Pop()
- {
- var screen = Screens.Pop();
- screen.Active = false;
- screen.CleanUp();
- Screens.Peek().Active = true;
- }
-
- static public void Update(GameTime gameTime)
- {
- Screens.Peek().Update(gameTime);
- }
-
- static public void Draw(SpriteBatch spriteBatch)
- {
- Screens.Peek().Draw(spriteBatch);
- }
-
- internal static void SetGame(SuperPolarity game)
- {
- Game = game;
- }
- }
-}