]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityLinux/Game1.cs
Adds linux project.
[rbdr/super-polarity] / SuperPolarityLinux / Game1.cs
diff --git a/SuperPolarityLinux/Game1.cs b/SuperPolarityLinux/Game1.cs
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+#region Using Statements
+using System;
+
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Storage;
+using Microsoft.Xna.Framework.Input;
+
+#endregion
+
+namespace SuperPolarityLinux
+{
+       /// <summary>
+       /// This is the main type for your game
+       /// </summary>
+       public class Game1 : Game
+       {
+               GraphicsDeviceManager graphics;
+               SpriteBatch spriteBatch;
+
+               public Game1 ()
+               {
+                       graphics = new GraphicsDeviceManager (this);
+                       Content.RootDirectory = "Content";                  
+                       graphics.IsFullScreen = true;           
+               }
+
+               /// <summary>
+               /// Allows the game to perform any initialization it needs to before starting to run.
+               /// This is where it can query for any required services and load any non-graphic
+               /// related content.  Calling base.Initialize will enumerate through any components
+               /// and initialize them as well.
+               /// </summary>
+               protected override void Initialize ()
+               {
+                       // TODO: Add your initialization logic here
+                       base.Initialize ();
+                               
+               }
+
+               /// <summary>
+               /// LoadContent will be called once per game and is the place to load
+               /// all of your content.
+               /// </summary>
+               protected override void LoadContent ()
+               {
+                       // Create a new SpriteBatch, which can be used to draw textures.
+                       spriteBatch = new SpriteBatch (GraphicsDevice);
+
+                       //TODO: use this.Content to load your game content here 
+               }
+
+               /// <summary>
+               /// Allows the game to run logic such as updating the world,
+               /// checking for collisions, gathering input, and playing audio.
+               /// </summary>
+               /// <param name="gameTime">Provides a snapshot of timing values.</param>
+               protected override void Update (GameTime gameTime)
+               {
+                       // For Mobile devices, this logic will close the Game when the Back button is pressed
+                       if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed) {
+                               Exit ();
+                       }
+                       // TODO: Add your update logic here                     
+                       base.Update (gameTime);
+               }
+
+               /// <summary>
+               /// This is called when the game should draw itself.
+               /// </summary>
+               /// <param name="gameTime">Provides a snapshot of timing values.</param>
+               protected override void Draw (GameTime gameTime)
+               {
+                       graphics.GraphicsDevice.Clear (Color.CornflowerBlue);
+               
+                       //TODO: Add your drawing code here
+            
+                       base.Draw (gameTime);
+               }
+       }
+}
+