--- /dev/null
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_system.h
+ *
+ * Include file for platform specific SDL API functions
+ */
+
+#ifndef _SDL_system_h
+#define _SDL_system_h
+
+#include "SDL_stdinc.h"
+
+#if defined(__IPHONEOS__) && __IPHONEOS__
+#include "SDL_video.h"
+#include "SDL_keyboard.h"
+#endif
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Platform specific functions for iOS */
+#if defined(__IPHONEOS__) && __IPHONEOS__
+
+extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
+
+#endif /* __IPHONEOS__ */
+
+
+/* Platform specific functions for Android */
+#if defined(__ANDROID__) && __ANDROID__
+
+/* Get the JNI environment for the current thread
+ This returns JNIEnv*, but the prototype is void* so we don't need jni.h
+ */
+extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
+
+/* Get the SDL Activity object for the application
+ This returns jobject, but the prototype is void* so we don't need jni.h
+ The jobject returned by SDL_AndroidGetActivity is a local reference.
+ It is the caller's responsibility to properly release it
+ (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
+ */
+extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
+
+/* See the official Android developer guide for more information:
+ http://developer.android.com/guide/topics/data/data-storage.html
+*/
+#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
+#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
+
+/* Get the path used for internal storage for this application.
+ This path is unique to your application and cannot be written to
+ by other applications.
+ */
+extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
+
+/* Get the current state of external storage, a bitmask of these values:
+ SDL_ANDROID_EXTERNAL_STORAGE_READ
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE
+ If external storage is currently unavailable, this will return 0.
+*/
+extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
+
+/* Get the path used for external storage for this application.
+ This path is unique to your application, but is public and can be
+ written to by other applications.
+ */
+extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
+
+#endif /* __ANDROID__ */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_system_h */
+
+/* vi: set ts=4 sw=4 expandtab: */