X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/626ab5162bc9b461fde36ab6b6bc58ed066a7945..7407ac7ff7e7b43ce35771f386e7b259a9c1ba58:/vendor/frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h diff --git a/vendor/frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h b/vendor/frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h new file mode 100644 index 0000000..26e9eaa --- /dev/null +++ b/vendor/frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h @@ -0,0 +1,105 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_system.h + * + * Include file for platform specific SDL API functions + */ + +#ifndef _SDL_system_h +#define _SDL_system_h + +#include "SDL_stdinc.h" + +#if defined(__IPHONEOS__) && __IPHONEOS__ +#include "SDL_video.h" +#include "SDL_keyboard.h" +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Platform specific functions for iOS */ +#if defined(__IPHONEOS__) && __IPHONEOS__ + +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); +extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); + +#endif /* __IPHONEOS__ */ + + +/* Platform specific functions for Android */ +#if defined(__ANDROID__) && __ANDROID__ + +/* Get the JNI environment for the current thread + This returns JNIEnv*, but the prototype is void* so we don't need jni.h + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); + +/* Get the SDL Activity object for the application + This returns jobject, but the prototype is void* so we don't need jni.h + The jobject returned by SDL_AndroidGetActivity is a local reference. + It is the caller's responsibility to properly release it + (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); + +/* See the official Android developer guide for more information: + http://developer.android.com/guide/topics/data/data-storage.html +*/ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/* Get the path used for internal storage for this application. + This path is unique to your application and cannot be written to + by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); + +/* Get the current state of external storage, a bitmask of these values: + SDL_ANDROID_EXTERNAL_STORAGE_READ + SDL_ANDROID_EXTERNAL_STORAGE_WRITE + If external storage is currently unavailable, this will return 0. +*/ +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); + +/* Get the path used for external storage for this application. + This path is unique to your application, but is public and can be + written to by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); + +#endif /* __ANDROID__ */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_system_h */ + +/* vi: set ts=4 sw=4 expandtab: */