]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityContent/SuperPolarityContentContent/SuperPolarityContentContent.contentproj
Works in win, compiles in mac
[rbdr/super-polarity] / SuperPolarityContent / SuperPolarityContentContent / SuperPolarityContentContent.contentproj
index 12417a22fe8f56a0a8913033223b6bf93c3582b7..3e3d270ea7ada9f0e490aec64278d1d72e91b800 100644 (file)
       <Processor>FontTextureProcessor</Processor>
     </Compile>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Sound\bomb.wav">
+      <Name>bomb</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\bullet.wav">
+      <Name>bullet</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\gameover.wav">
+      <Name>gameover</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\hit.wav">
+      <Name>hit</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\life.wav">
+      <Name>life</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+    <Compile Include="Sound\polaritychange.wav">
+      <Name>polaritychange</Name>
+      <Importer>WavImporter</Importer>
+      <Processor>SoundEffectProcessor</Processor>
+    </Compile>
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <!--
       To modify your build process, add your task inside one of the targets below and uncomment it.