2 using Microsoft.Xna.Framework;
4 namespace SuperPolarity
6 public class Generator : Actor
8 public Generator(SuperPolarity newGame)
14 public override void Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
16 base.Draw (spriteBatch);
17 spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));