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Commit | Line | Data |
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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | using Microsoft.Xna.Framework.Content; | |
8 | ||
9 | namespace SuperPolarity | |
10 | { | |
11 | static class ActorFactory | |
12 | { | |
13 | static internal SuperPolarity Game; | |
14 | ||
15 | static public MainShip CreateMainShip(Vector2 position) | |
16 | { | |
17 | MainShip mainShip = new MainShip(Game); | |
18 | mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position); | |
19 | ||
20 | ActorManager.CheckIn(mainShip); | |
21 | ||
22 | return mainShip; | |
23 | } | |
24 | ||
25 | static public StandardShip CreateShip(Ship.Polarity polarity, Vector2 position) | |
26 | { | |
27 | StandardShip ship = new StandardShip(Game); | |
28 | Texture2D texture; | |
29 | ||
30 | if (polarity == Ship.Polarity.Positive) | |
31 | { | |
32 | texture = Game.Content.Load<Texture2D>("Graphics\\positive-ship"); | |
33 | } | |
34 | else if (polarity == Ship.Polarity.Negative) | |
35 | { | |
36 | texture = Game.Content.Load<Texture2D>("Graphics\\negative-ship"); | |
37 | } | |
38 | else | |
39 | { | |
40 | texture = Game.Content.Load<Texture2D>("Graphics\\neutral-ship"); | |
41 | } | |
42 | ||
43 | ship.Initialize(texture, position); | |
44 | ship.SetPolarity(polarity); | |
45 | ||
46 | ActorManager.CheckIn(ship); | |
47 | ||
48 | return ship; | |
49 | } | |
50 | ||
51 | internal static void SetGame(SuperPolarity game) | |
52 | { | |
53 | ActorFactory.Game = game; | |
54 | } | |
55 | ||
56 | internal static Bullet CreateBullet(Vector2 position, float angle) | |
57 | { | |
58 | Bullet bullet = new Bullet(Game); | |
59 | ||
60 | bullet.Initialize(Game.Content.Load<Texture2D>("Graphics\\square"), position); | |
61 | ||
62 | bullet.Angle = angle; | |
63 | ||
64 | ActorManager.CheckIn(bullet); | |
65 | ||
66 | return bullet; | |
67 | } | |
68 | ||
69 | static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position) | |
70 | { | |
71 | StandardShip ship = new StandardShip(Game); | |
72 | Texture2D texture; | |
73 | ||
74 | if (polarity == Ship.Polarity.Positive) | |
75 | { | |
76 | texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout"); | |
77 | } | |
78 | else if (polarity == Ship.Polarity.Negative) | |
79 | { | |
80 | texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout"); | |
81 | } | |
82 | else | |
83 | { | |
84 | texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout"); | |
85 | } | |
86 | ||
87 | ship.BoxDimensions.X = 10; | |
88 | ship.BoxDimensions.Y = 10; | |
89 | ship.BoxDimensions.W = 10; | |
90 | ship.BoxDimensions.Z = 10; | |
91 | ||
92 | ship.Initialize(texture, position); | |
93 | ship.MaxVelocity = 5.2f; | |
94 | ship.FleeVelocity = 6.5f; | |
95 | ship.ChargeVelocity = 5.5f; | |
96 | ship.Value = 3; | |
97 | ship.HP = 0; | |
98 | ship.AngleChangeProbability = 20; | |
99 | ship.SetPolarity(polarity); | |
100 | ||
101 | ActorManager.CheckIn(ship); | |
102 | ||
103 | return ship; | |
104 | } | |
105 | ||
106 | static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position) | |
107 | { | |
108 | StandardShip ship = new StandardShip(Game); | |
109 | Texture2D texture; | |
110 | ||
111 | if (polarity == Ship.Polarity.Positive) | |
112 | { | |
113 | texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser"); | |
114 | } | |
115 | else if (polarity == Ship.Polarity.Negative) | |
116 | { | |
117 | texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser"); | |
118 | } | |
119 | else | |
120 | { | |
121 | texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser"); | |
122 | } | |
123 | ||
124 | ship.BoxDimensions.X = 40; | |
125 | ship.BoxDimensions.Y = 40; | |
126 | ship.BoxDimensions.W = 40; | |
127 | ship.BoxDimensions.Z = 40; | |
128 | ||
129 | ship.Initialize(texture, position); | |
130 | ship.MagneticRadius = 1000; | |
131 | ship.RepelRadius = 200; | |
132 | ship.MaxVelocity = 0.5f; | |
133 | ship.FleeVelocity = 5; | |
134 | ship.ChargeVelocity = 1; | |
135 | ship.Value = 10; | |
136 | ship.HP = 29; | |
137 | ship.SetPolarity(polarity); | |
138 | ||
139 | ActorManager.CheckIn(ship); | |
140 | ||
141 | return ship; | |
142 | } | |
143 | } | |
144 | } |