]> git.r.bdr.sh - rbdr/super-polarity/blame_incremental - SuperPolarity/SuperPolarity.csproj
Works in win, compiles in mac
[rbdr/super-polarity] / SuperPolarity / SuperPolarity.csproj
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CommitLineData
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2585188B-339D-44CD-9599-1A80AA30DE13}</ProjectGuid>
9 <OutputType>WinExe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>SuperPolarity</RootNamespace>
12 <AssemblyName>SuperPolarity</AssemblyName>
13 <FileAlignment>512</FileAlignment>
14 <PublishUrl>publish\</PublishUrl>
15 <Install>true</Install>
16 <InstallFrom>Disk</InstallFrom>
17 <UpdateEnabled>false</UpdateEnabled>
18 <UpdateMode>Foreground</UpdateMode>
19 <UpdateInterval>7</UpdateInterval>
20 <UpdateIntervalUnits>Days</UpdateIntervalUnits>
21 <UpdatePeriodically>false</UpdatePeriodically>
22 <UpdateRequired>false</UpdateRequired>
23 <MapFileExtensions>true</MapFileExtensions>
24 <ApplicationRevision>0</ApplicationRevision>
25 <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
26 <IsWebBootstrapper>false</IsWebBootstrapper>
27 <UseApplicationTrust>false</UseApplicationTrust>
28 <BootstrapperEnabled>true</BootstrapperEnabled>
29 </PropertyGroup>
30 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
31 <PlatformTarget>x86</PlatformTarget>
32 <DebugSymbols>true</DebugSymbols>
33 <DebugType>full</DebugType>
34 <Optimize>false</Optimize>
35 <OutputPath>bin\WindowsGL\Debug\</OutputPath>
36 <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
37 <ErrorReport>prompt</ErrorReport>
38 <WarningLevel>4</WarningLevel>
39 </PropertyGroup>
40 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
41 <PlatformTarget>x86</PlatformTarget>
42 <DebugType>pdbonly</DebugType>
43 <Optimize>true</Optimize>
44 <OutputPath>bin\WindowsGL\Release\</OutputPath>
45 <DefineConstants>TRACE;WINDOWS</DefineConstants>
46 <ErrorReport>prompt</ErrorReport>
47 <WarningLevel>4</WarningLevel>
48 </PropertyGroup>
49 <PropertyGroup>
50 <ApplicationIcon>Icon.ico</ApplicationIcon>
51 </PropertyGroup>
52 <PropertyGroup>
53 <StartupObject>
54 </StartupObject>
55 </PropertyGroup>
56 <ItemGroup>
57 <Compile Include="ActorFactory.cs" />
58 <Compile Include="ActorManager.cs" />
59 <Compile Include="Actors\StandardShip.cs" />
60 <Compile Include="Actors\Bullet.cs" />
61 <Compile Include="BasicGenerator.cs" />
62 <Compile Include="GameScreen.cs" />
63 <Compile Include="InputController.cs" />
64 <Compile Include="Actors\MainShip.cs" />
65 <Compile Include="LetterChooseWidget.cs" />
66 <Compile Include="MenuItem.cs" />
67 <Compile Include="MenuWidget.cs" />
68 <Compile Include="NameChooserWidget.cs" />
69 <Compile Include="Particle.cs" />
70 <Compile Include="ParticleEffectFactory.cs" />
71 <Compile Include="ParticleEngine.cs" />
72 <Compile Include="Actors\Actor.cs" />
73 <Compile Include="Actors\Ship.cs" />
74 <Compile Include="Player.cs" />
75 <Compile Include="Renderer.cs" />
76 <Compile Include="ScoreScreen.cs" />
77 <Compile Include="Screen.cs" />
78 <Compile Include="ScreenManager.cs" />
79 <Compile Include="SuperPolarity.cs" />
80 <Compile Include="Program.cs" />
81 <Compile Include="Properties\AssemblyInfo.cs" />
82 <Compile Include="TitleScreen.cs" />
83 <Compile Include="Widget.cs" />
84 </ItemGroup>
85 <ItemGroup>
86 <Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL">
87 <SpecificVersion>False</SpecificVersion>
88 <HintPath>..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
89 </Reference>
90 <Reference Include="OpenTK">
91 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
92 </Reference>
93 <Reference Include="Lidgren.Network">
94 <HintPath>..\..\..\..\..\..\..\Program Files (x86)\MSBuild\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
95 </Reference>
96 <Reference Include="System" />
97 <Reference Include="System.Xml" />
98 <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
99 </ItemGroup>
100 <ItemGroup>
101 <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
102 <Link>SDL.dll</Link>
103 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
104 </Content>
105 <Content Include="Content\Sound\polaritytheme.wav">
106 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
107 </Content>
108 <Content Include="Content\Sound\polaritytheme.wma">
109 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
110 </Content>
111 <Content Include="Icon.ico" />
112 </ItemGroup>
113 <ItemGroup>
114 <BootstrapperPackage Include=".NETFramework,Version=v4.0">
115 <Visible>False</Visible>
116 <ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
117 <Install>true</Install>
118 </BootstrapperPackage>
119 <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
120 <Visible>False</Visible>
121 <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
122 <Install>false</Install>
123 </BootstrapperPackage>
124 <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
125 <Visible>False</Visible>
126 <ProductName>.NET Framework 3.5 SP1</ProductName>
127 <Install>false</Install>
128 </BootstrapperPackage>
129 <BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
130 <Visible>False</Visible>
131 <ProductName>Windows Installer 4.5</ProductName>
132 <Install>true</Install>
133 </BootstrapperPackage>
134 </ItemGroup>
135 <ItemGroup>
136 <None Include="Content\Fonts\bigfont.xnb">
137 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
138 </None>
139 <None Include="Content\Fonts\SegoeUIMono14.xnb">
140 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
141 </None>
142 <None Include="Content\Fonts\smallfont.xnb">
143 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
144 </None>
145 <None Include="Content\Graphics\circle.xnb">
146 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
147 </None>
148 <None Include="Content\Graphics\diamond.xnb">
149 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
150 </None>
151 <None Include="Content\Graphics\main-ship.xnb">
152 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
153 </None>
154 <None Include="Content\Graphics\negative-cruiser.xnb">
155 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
156 </None>
157 <None Include="Content\Graphics\negative-destroyer.xnb">
158 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
159 </None>
160 <None Include="Content\Graphics\negative-scout.xnb">
161 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
162 </None>
163 <None Include="Content\Graphics\negative-ship.xnb">
164 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
165 </None>
166 <None Include="Content\Graphics\negative-supercruiser.xnb">
167 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
168 </None>
169 <None Include="Content\Graphics\neutral-cruiser.xnb">
170 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
171 </None>
172 <None Include="Content\Graphics\neutral-destroyer.xnb">
173 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
174 </None>
175 <None Include="Content\Graphics\neutral-scout.xnb">
176 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
177 </None>
178 <None Include="Content\Graphics\neutral-ship.xnb">
179 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
180 </None>
181 <None Include="Content\Graphics\pause-screen.xnb">
182 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
183 </None>
184 <None Include="Content\Graphics\polaritydemotitle.xnb">
185 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
186 </None>
187 <None Include="Content\Sound\bomb.xnb">
188 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
189 </None>
190 <None Include="Content\Sound\bullet.xnb">
191 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
192 </None>
193 <None Include="Content\Sound\gameover.xnb">
194 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
195 </None>
196 <None Include="Content\Sound\hit.xnb">
197 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
198 </None>
199 <None Include="Content\Sound\life.xnb">
200 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
201 </None>
202 <None Include="Content\Sound\polaritychange.xnb">
203 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
204 </None>
205 <None Include="Content\Sound\polaritytheme.xnb">
206 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
207 </None>
208 <None Include="neutral-supercruiser.xnb">
209 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
210 </None>
211 <None Include="Content\Graphics\positive-cruiser.xnb">
212 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
213 </None>
214 <None Include="Content\Graphics\positive-destroyer.xnb">
215 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
216 </None>
217 <None Include="Content\Graphics\positive-scout.xnb">
218 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
219 </None>
220 <None Include="Content\Graphics\positive-ship.xnb">
221 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
222 </None>
223 <None Include="Content\Graphics\positive-supercruiser.xnb">
224 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
225 </None>
226 <None Include="Content\Graphics\square.xnb">
227 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
228 </None>
229 <None Include="Content\Graphics\star.xnb">
230 <CopyToOutputDirectory>Always</CopyToOutputDirectory>
231 </None>
232 </ItemGroup>
233 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
234 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
235 Other similar extension points exist, see Microsoft.Common.targets.
236 <Target Name="BeforeBuild">
237 </Target>
238 <Target Name="AfterBuild">
239 </Target>
240 -->
241</Project>