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1 | // |
2 | // main.c | |
3 | // Super Polarity | |
4 | // | |
5 | // Created by Ruben Beltran del Rio on 8/13/13. | |
6 | // Copyright (c) 2013 Abuguet. All rights reserved. | |
7 | // | |
8 | ||
9 | #include <stdio.h> | |
10 | #include <time.h> | |
11 | ||
12 | #include "SDL2/SDL.h" | |
13 | ||
14 | // TODO: Move these guys to a config header file | |
15 | #define SCREEN_WIDTH 640 | |
16 | #define SCREEN_HEIGHT 480 | |
17 | #define FPS 30 | |
18 | ||
19 | int main(int argc, const char * argv[]) | |
20 | { | |
21 | ||
22 | // SDL Initialization. TODO: Should have an initializer. | |
23 | SDL_Window *window; | |
24 | SDL_Renderer *renderer; | |
25 | Uint32 startFrame; | |
26 | Uint32 endFrame; | |
27 | Uint32 delay; | |
28 | int done; | |
29 | ||
30 | if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
31 | printf("Could not initialize SDL"); | |
32 | exit(1); | |
33 | } | |
34 | ||
35 | window = SDL_CreateWindow("Super Polarity", 50, 50, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS); | |
36 | ||
37 | renderer = SDL_CreateRenderer(window, -1, 0); | |
38 | ||
39 | done = 0; | |
40 | ||
41 | // Event Loop. | |
42 | while (!done) { | |
43 | startFrame = SDL_GetTicks(); | |
44 | SDL_Event event; | |
45 | while (SDL_PollEvent(&event)) { | |
46 | if (event.type == SDL_QUIT) { | |
47 | done = 1; | |
48 | } | |
49 | } | |
50 | ||
51 | endFrame = SDL_GetTicks(); | |
52 | ||
53 | /* see if we have time to sleep */ | |
54 | delay = 1000 / FPS - (endFrame - startFrame); | |
55 | if (delay > 1000 / FPS) { | |
56 | delay = 1000 / FPS; | |
57 | } | |
58 | SDL_Delay(delay); | |
59 | } | |
60 | ||
61 | SDL_Quit(); | |
62 | ||
63 | return 0; | |
64 | } | |
65 |