// PHYSICS
const frictionAir = 0.02;
- const friction = 1;
- const frictionStatic = 1;
+ const friction = 0.01;
+ const frictionStatic = 0.01;
const restitution = 1;
const density = 1.5;
engine.addEntity(entity);
}
+ return entity;
+ },
+
+ /**
+ * Creates an invisible block
+ *
+ * @function createInvisibleBlock
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createInvisibleBlock(engine, config = {}) {
+
+ const entity = new Entity();
+
+ // POSITION
+
+ entity.addComponent(new PositionComponent(config.position));
+ const position = entity.getComponent(PositionComponent);
+
+ // PHYSICS
+
+ const friction = 0;
+ const frictionStatic = 0;
+ const restitution = 1;
+
+ const body = Bodies.rectangle(position.x / Config.meterSize,
+ position.y / Config.meterSize,
+ config.width / Config.meterSize,
+ config.height / Config.meterSize,
+ {
+ isStatic: true,
+ label: 'Invisible Block',
+ friction,
+ restitution,
+ frictionStatic
+ });
+ entity.addComponent(new BodyComponent({ body }));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
return entity;
}
};
entityB: harness
});
+ SumoFactory.createInvisibleBlock(this._engine, {
+ width: this.horizontalResolution * 2,
+ height: this.verticalResolution * 0.1,
+ position: {
+ x: this.horizontalResolution / 2,
+ y: -this.verticalResolution * 0.1
+ }
+ });
+
+ SumoFactory.createInvisibleBlock(this._engine, {
+ width: this.horizontalResolution * 2,
+ height: this.verticalResolution * 0.1,
+ position: {
+ x: this.horizontalResolution / 2,
+ y: this.verticalResolution + this.verticalResolution * 0.1
+ }
+ });
+
// To keep the coupling behind, we'll manually add the sumos later
this._engine.addEntity(sumoA);