// RENDERING
const radius = 25;
+ const pixiConfig = Object.assign({
+ radius
+ }, config.pixi);
const container = config.container || {
- container: PixiFactory.createSumo({ radius })
+ container: PixiFactory.createSumo(pixiConfig)
};
container.container.position.x = position.x;
container.container.position.y = position.y;
const entity = this.createSumo(null, config);
- entity.addComponent(new ControlMapComponent({
- map: [
- {
- source: {
- type: 'keyboard',
- index: 37 // left arrow
+ entity.addComponent(new ControlMapComponent(config.controlMap));
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
+ return entity;
+ },
+
+ /**
+ * Creates a controllable sumo entity and adds it to the engine. Can override
+ * position in the config object. Has contrrol scheme defaults for
+ * player 1
+ *
+ * @function createPlayer1Sumo
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createPlayer1Sumo(engine, config = {}) {
+
+ const playerConfig = Object.assign({
+ controlMap: {
+ map: [
+ {
+ source: {
+ type: 'keyboard',
+ index: 65 // a
+ },
+ target: {
+ component: ForceComponent,
+ property: 'x',
+ value: (value) => -Number(value)
+ }
},
- target: {
- component: ForceComponent,
- property: 'x',
- value: (value) => -Number(value)
- }
- },
- {
- source: {
- type: 'keyboard',
- index: 39 // right arrow
+ {
+ source: {
+ type: 'keyboard',
+ index: 68 // d
+ },
+ target: {
+ component: ForceComponent,
+ property: 'x',
+ value: (value) => Number(value)
+ }
},
- target: {
- component: ForceComponent,
- property: 'x',
- value: (value) => Number(value)
- }
- },
- {
- source: {
- type: 'keyboard',
- index: 38 // up arrow
+ {
+ source: {
+ type: 'keyboard',
+ index: 87 // w
+ },
+ target: {
+ component: ForceComponent,
+ property: 'y',
+ value: (value) => -Number(value)
+ }
},
- target: {
- component: ForceComponent,
- property: 'y',
- value: (value) => -Number(value)
- }
- },
- {
- source: {
- type: 'keyboard',
- index: 40 // down arrow
+ {
+ source: {
+ type: 'keyboard',
+ index: 83 // s
+ },
+ target: {
+ component: ForceComponent,
+ property: 'y',
+ value: (value) => Number(value)
+ }
},
- target: {
- component: ForceComponent,
- property: 'y',
- value: (value) => Number(value)
- }
- },
- {
- source: {
- type: 'keyboard',
- index: 90 // Z
+ {
+ source: {
+ type: 'keyboard',
+ index: 90 // Z
+ },
+ target: {
+ component: DashComponent,
+ property: 'dashing'
+ }
+ },
+ {
+ source: {
+ type: 'keyboard',
+ index: 88 // X
+ },
+ target: {
+ component: GrabComponent,
+ property: 'grabbing'
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 0,
+ gamepadInputSource: 'axes',
+ index: 0 // left stick horizontal
+ },
+ target: {
+ component: ForceComponent,
+ property: 'x',
+ value: (value) => Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 0,
+ gamepadInputSource: 'axes',
+ index: 1 // left stick vertical
+ },
+ target: {
+ component: ForceComponent,
+ property: 'y',
+ value: (value) => Number(value)
+ }
},
- target: {
- component: DashComponent,
- property: 'dashing'
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 0,
+ gamepadInputSource: 'buttons',
+ index: 2 // left face button
+ },
+ target: {
+ component: DashComponent,
+ property: 'dashing',
+ value: (value) => value.value
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 0,
+ gamepadInputSource: 'buttons',
+ index: 0 // bottom face button
+ },
+ target: {
+ component: GrabComponent,
+ property: 'grabbing',
+ value: (value) => value.value
+ }
}
- },
- {
- source: {
- type: 'keyboard',
- index: 88 // X
+ ]
+ }
+ }, config);
+
+ const entity = this.createControllableSumo(null, playerConfig);
+
+ if (engine) {
+ engine.addEntity(entity);
+ }
+
+ return entity;
+ },
+
+ /**
+ * Creates a controllable sumo entity and adds it to the engine. Can override
+ * position in the config object. Has contrrol scheme defaults for
+ * player 2
+ *
+ * @function createPlayer2Sumo
+ * @memberof SumoFactory
+ * @param {external:Serpentity} [engine] the serpentity engine to attach
+ * to. If not sent, it will not be attached.
+ * @param {object} [config] the config to override the entity, accepts
+ * the key `position` as an object with an x and y property.
+ * @return {external:Serpentity.Entity} the created entity
+ */
+ createPlayer2Sumo(engine, config = {}) {
+
+ const playerConfig = Object.assign({
+ pixi: {
+ color: 0xeaacac
+ },
+ controlMap: {
+ map: [
+ {
+ source: {
+ type: 'keyboard',
+ index: 37 // left arrow
+ },
+ target: {
+ component: ForceComponent,
+ property: 'x',
+ value: (value) => -Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'keyboard',
+ index: 39 // right arrow
+ },
+ target: {
+ component: ForceComponent,
+ property: 'x',
+ value: (value) => Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'keyboard',
+ index: 38 // up arrow
+ },
+ target: {
+ component: ForceComponent,
+ property: 'y',
+ value: (value) => -Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'keyboard',
+ index: 40 // down arrow
+ },
+ target: {
+ component: ForceComponent,
+ property: 'y',
+ value: (value) => Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'keyboard',
+ index: 188 // ,
+ },
+ target: {
+ component: DashComponent,
+ property: 'dashing'
+ }
},
- target: {
- component: GrabComponent,
- property: 'grabbing'
+ {
+ source: {
+ type: 'keyboard',
+ index: 190 // .
+ },
+ target: {
+ component: GrabComponent,
+ property: 'grabbing'
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 1,
+ gamepadInputSource: 'axes',
+ index: 0 // left stick horizontal
+ },
+ target: {
+ component: ForceComponent,
+ property: 'x',
+ value: (value) => Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 1,
+ gamepadInputSource: 'axes',
+ index: 1 // left stick vertical
+ },
+ target: {
+ component: ForceComponent,
+ property: 'y',
+ value: (value) => Number(value)
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 1,
+ gamepadInputSource: 'buttons',
+ index: 2 // left face button
+ },
+ target: {
+ component: DashComponent,
+ property: 'dashing',
+ value: (value) => value.value
+ }
+ },
+ {
+ source: {
+ type: 'gamepad',
+ gamepadNumber: 1,
+ gamepadInputSource: 'buttons',
+ index: 0 // bottom face button
+ },
+ target: {
+ component: GrabComponent,
+ property: 'grabbing',
+ value: (value) => value.value
+ }
}
- }
- ]
- }));
+ ]
+ }
+ }, config);
+
+ const entity = this.createControllableSumo(null, playerConfig);
if (engine) {
engine.addEntity(entity);
import ControllableNode from '../nodes/controllable';
-/* global window */
+/* global navigator window */
const internals = {
+ gamepadState: {
+ },
keyboardState: {
}
};
this.controllables = null;
this._initializeKeyboard();
+ this._initializeGamepad();
}
/**
*/
update(currentFrameDuration) {
+ this._updateGamepads();
+
for (const controllable of this.controllables) {
for (const map of controllable.controlMap.map) {
if (map.source.type === 'keyboard') {
this._setValue(controllable.entity, map.target, !!internals.keyboardState[map.source.index]);
}
+
+ if (map.source.type === 'gamepad') {
+ const gamepad = internals.gamepadState[map.source.gamepadNumber];
+ if (gamepad) {
+ const source = gamepad[map.source.gamepadInputSource];
+ source && this._setValue(controllable.entity, map.target, source[map.source.index]);
+ }
+ }
}
}
}
});
}
+ // Requests gamepad access and binds to the events
+
+ _initializeGamepad() {
+
+ window.addEventListener('gamepadconnected', (event) => {
+
+ internals.gamepadState[event.gamepad.index] = event.gamepad;
+ window.gamepad = event.gamepad;
+ });
+
+ window.addEventListener('gamepaddisconnected', (event) => {
+
+ delete internals.gamepadState[event.gamepad.index];
+ });
+ }
+
+ // Update Gamepad
+
+ _updateGamepads() {
+
+ const gamepads = navigator.getGamepads();
+ for (const index of Object.keys(internals.gamepadState)) {
+ internals.gamepadState[index] = gamepads[index];
+ }
+ }
+
// Sets the value to a target
_setValue(entity, target, value) {