import { Node } from '@serpentity/serpentity';
-import AngleComponent from '../components/angle';
+import AngleComponent from '@serpentity/components.angle';
import BodyComponent from '../components/body';
import PositionComponent from '@serpentity/components.position';
*/
export default class PhysicalWithAttributesNode extends Node {
-};
+}
/**
* Holds the types that are used to identify an entity with a physics