* @typedef tControlSource
* @type object
*
- * @property {string} type type of input, can be keyboard or gamepad (only keyboard supported atm)
- * @property {number} gamepadNumber the number of gamepad to use (unsupported)
+ * @property {string} type type of input, can be keyboard or gamepad
+ * @property {number} gamepadNumber the number of gamepad to use
* @property {string} gamepadInputSource either axes or buttons
* @property {number} index the input index or keycode
*/
*/
this.map = this.map || [];
}
-};
+}