]> git.r.bdr.sh - rbdr/serpentity/blobdiff - browser_test/index.html
Moves tests, recycles integration
[rbdr/serpentity] / browser_test / index.html
diff --git a/browser_test/index.html b/browser_test/index.html
deleted file mode 100644 (file)
index 1183efc..0000000
+++ /dev/null
@@ -1,156 +0,0 @@
-<!DOCTYPE html>
-<html>
-  <head>
-    <title>Serpentity Browser Test</title>
-    <script src="/bower_components/neon/neon.js"></script>
-    <script src="/bower_components/serpentity/dist/serpentity.js"></script>
-    <script type="application/javascript">
-        /////////////////
-        // Load the stuff
-        /////////////////
-        console.log("\n## Loading")
-        console.log("Serpentity: " + (typeof Serpentity !== "undefined" ? "LOAD OK" : "FAIL"));
-        console.log("Serpentity.Entity: " + (typeof Serpentity !== "undefined" && Serpentity.Entity ? "LOAD OK" : "FAIL"));
-        console.log("Serpentity.Component: " + (typeof Serpentity !== "undefined" && Serpentity.Component ? "LOAD OK" : "FAIL"));
-        console.log("Serpentity.System: " + (typeof Serpentity !== "undefined" && Serpentity.System ? "LOAD OK" : "FAIL"));
-        console.log("Serpentity.Node: " + (typeof Serpentity !== "undefined" && Serpentity.Node ? "LOAD OK" : "FAIL"));
-        console.log("Serpentity.NodeCollection: " + (typeof Serpentity !== "undefined" && Serpentity.NodeCollection ? "LOAD OK" : "FAIL"));
-
-        //////////////////////
-        // Create test classes
-        //////////////////////
-        console.log("\n## Creating Test Classes");
-        Class("TestSystem").inherits(Serpentity.System)({
-            prototype : {
-                added : function added(engine) {
-                    this.testNodes = engine.getNodes(TestNode);
-                    console.log("System added callback: " + "EXEC OK");
-                },
-
-                removed : function removed(engine) {
-                    this.testNodes = null;
-                    console.log("System removed callback: " + "EXEC OK");
-                },
-
-                update : function update(dt) {
-                    this.testNodes.forEach(function (node) {
-                        console.log("Running Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL"));
-                    });
-                    console.log("System update callback: " + "EXEC OK");
-                }
-            }
-        });
-        var testSystem = new TestSystem();
-
-        Class("LowProTestSystem").inherits(Serpentity.System)({
-            prototype : {
-                added : function added(engine) {
-                    this.testNodes = engine.getNodes(TestNode);
-                    console.log("System added callback: " + "EXEC OK");
-                },
-
-                removed : function removed(engine) {
-                    this.testNodes = null;
-                    console.log("System removed callback: " + "EXEC OK");
-                },
-
-                update : function update(dt) {
-                    this.testNodes.forEach(function (node) {
-                        console.log("Running Low Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL"));
-                    });
-                    console.log("System update callback: " + "EXEC OK");
-                }
-            }
-        });
-        var lowProTestSystem = new LowProTestSystem();
-        console.log("LowProTestSystem: " + "CREATE OK")
-
-        Class("MidProTestSystem").inherits(Serpentity.System)({
-            prototype : {
-                added : function added(engine) {
-                    this.testNodes = engine.getNodes(TestNode);
-                    console.log("System added callback: " + "EXEC OK");
-                },
-
-                removed : function removed(engine) {
-                    this.testNodes = null;
-                    console.log("System removed callback: " + "EXEC OK");
-                },
-
-                update : function update(dt) {
-                    this.testNodes.forEach(function (node) {
-                        console.log("Running Mid Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL"));
-                    });
-                    console.log("System update callback: " + "EXEC OK");
-                }
-            }
-        });
-        var midProTestSystem = new MidProTestSystem();
-        console.log("MidProTestSystem: " + "CREATE OK")
-
-
-        Class("TestComponent").inherits(Serpentity.Component)({
-            prototype : {
-                testMessage : "test"
-            }
-        });
-        console.log("TestComponent: " + "CREATE OK")
-
-        Class("TestNode").inherits(Serpentity.Node)({
-            types : {
-                test : TestComponent
-            }
-        });
-        console.log("TestNode: " + "CREATE OK")
-
-
-        console.log("\n## Adding system to the engine")
-
-        var engine = new Serpentity();
-        console.log("engine: " + "CREATE OK")
-
-        engine.addSystem(testSystem, 0);
-
-        console.log("\n## Running update without any entities")
-        engine.update(10);
-
-        console.log("\n## Adding system to the engine and updating")
-        var entity = new Serpentity.Entity();
-        entity.addComponent(new TestComponent());
-        engine.addEntity(entity);
-        engine.update(10);
-
-        console.log("\n## Adding Low Priority System")
-        engine.addSystem(lowProTestSystem, 10);
-        engine.update(10);
-
-        console.log("\n## Adding Mid Priority System")
-        engine.addSystem(midProTestSystem, 5);
-        engine.update(10);
-
-        console.log("\n## Removing the system and readding")
-        engine.removeSystem(testSystem);
-        engine.update(10);
-        engine.addSystem(testSystem, 0);
-        engine.update(10);
-
-        console.log("\n## Adding a second entity")
-        var entity = new Serpentity.Entity();
-        entity.addComponent(new TestComponent());
-        engine.addEntity(entity);
-        engine.update(10);
-
-        console.log("\n## Removing  entity")
-        engine.removeEntity(entity)
-        engine.update(10);
-
-        console.log("\n## Removing  system")
-        engine.removeSystem(testSystem)
-        engine.update(10);
-    </script>
-  </head>
-  <body>
-    <h1>404 Droids Not Found</h1>
-    Look in your console...
-  </body>
-</html>