]>
git.r.bdr.sh - rbdr/serpentity/blob - bin/test
9 console
.log("\n## Loading".bold
.black
)
10 console
.log("Serpentity: " + (typeof Serpentity
!== "undefined" ? "LOAD OK".green : "FAIL".red
));
11 console
.log("Serpentity.Entity: " + (typeof Serpentity
!== "undefined" && Serpentity
.Entity
? "LOAD OK".green : "FAIL".red
));
12 console
.log("Serpentity.Component: " + (typeof Serpentity
!== "undefined" && Serpentity
.Component
? "LOAD OK".green : "FAIL".red
));
13 console
.log("Serpentity.System: " + (typeof Serpentity
!== "undefined" && Serpentity
.System
? "LOAD OK".green : "FAIL".red
));
14 console
.log("Serpentity.Node: " + (typeof Serpentity
!== "undefined" && Serpentity
.Node
? "LOAD OK".green : "FAIL".red
));
15 console
.log("Serpentity.NodeCollection: " + (typeof Serpentity
!== "undefined" && Serpentity
.NodeCollection
? "LOAD OK".green : "FAIL".red
));
17 //////////////////////
18 // Create test classes
19 //////////////////////
20 console
.log("\n## Creating Test Classes".bold
.black
);
21 Class("TestSystem").inherits(Serpentity
.System
)({
23 added : function added(engine
) {
24 this.testNodes
= engine
.getNodes(TestNode
);
25 console
.log("System added callback: " + "EXEC OK".green
);
28 removed : function removed(engine
) {
29 this.testNodes
= null;
30 console
.log("System removed callback: " + "EXEC OK".green
);
33 update : function update(dt
) {
34 this.testNodes
.forEach(function (node
) {
35 console
.log("Running Node: " + (node
.test
.testMessage
=== "test" ? "SYSTEM OK".green : "FAIL".RED
));
37 console
.log("System update callback: " + "EXEC OK".green
);
41 var testSystem
= new TestSystem();
42 console
.log("TestSystem: " + "CREATE OK".green
)
45 Class("TestComponent").inherits(Serpentity
.Component
)({
50 console
.log("TestComponent: " + "CREATE OK".green
)
52 Class("TestNode").inherits(Serpentity
.Node
)({
57 console
.log("TestNode: " + "CREATE OK".green
)
60 console
.log("\n## Adding system to the engine".bold
.black
)
62 var engine
= new Serpentity();
63 console
.log("engine: " + "CREATE OK".green
)
65 engine
.addSystem(testSystem
);
67 console
.log("\n## Running update without any entities".bold
.black
)
70 console
.log("\n## Adding system to the engine and updating".bold
.black
)
71 var entity
= new Serpentity
.Entity();
72 entity
.add(new TestComponent());
73 engine
.addEntity(entity
);
76 console
.log("\n## Removing the system and readding".bold
.black
)
77 engine
.removeSystem(testSystem
);
79 engine
.addSystem(testSystem
);
82 console
.log("\n## Adding a second entity".bold
.black
)
83 var entity
= new Serpentity
.Entity();
84 entity
.add(new TestComponent());
85 engine
.addEntity(entity
);
88 console
.log("\n## Removing entity".bold
.black
)
89 engine
.removeEntity(entity
)
92 console
.log("\n## Removing system".bold
.black
)
93 engine
.removeSystem(testSystem
)