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Commit | Line | Data |
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1 | #!/usr/bin/env node | |
2 | ||
3 | require("colors"); | |
4 | require("serpentity"); | |
5 | ||
6 | ///////////////// | |
7 | // Load the stuff | |
8 | ///////////////// | |
9 | console.log("\n## Loading".bold.black) | |
10 | console.log("Serpentity: " + (typeof Serpentity !== "undefined" ? "LOAD OK".green : "FAIL".red)); | |
11 | console.log("Serpentity.Entity: " + (typeof Serpentity !== "undefined" && Serpentity.Entity ? "LOAD OK".green : "FAIL".red)); | |
12 | console.log("Serpentity.Component: " + (typeof Serpentity !== "undefined" && Serpentity.Component ? "LOAD OK".green : "FAIL".red)); | |
13 | console.log("Serpentity.System: " + (typeof Serpentity !== "undefined" && Serpentity.System ? "LOAD OK".green : "FAIL".red)); | |
14 | console.log("Serpentity.Node: " + (typeof Serpentity !== "undefined" && Serpentity.Node ? "LOAD OK".green : "FAIL".red)); | |
15 | console.log("Serpentity.NodeCollection: " + (typeof Serpentity !== "undefined" && Serpentity.NodeCollection ? "LOAD OK".green : "FAIL".red)); | |
16 | ||
17 | ////////////////////// | |
18 | // Create test classes | |
19 | ////////////////////// | |
20 | console.log("\n## Creating Test Classes".bold.black); | |
21 | Class("TestSystem").inherits(Serpentity.System)({ | |
22 | prototype : { | |
23 | added : function added(engine) { | |
24 | this.testNodes = engine.getNodes(TestNode); | |
25 | console.log("System added callback: " + "EXEC OK".green); | |
26 | }, | |
27 | ||
28 | removed : function removed(engine) { | |
29 | this.testNodes = null; | |
30 | console.log("System removed callback: " + "EXEC OK".green); | |
31 | }, | |
32 | ||
33 | update : function update(dt) { | |
34 | this.testNodes.forEach(function (node) { | |
35 | console.log("Running Node: " + (node.test.testMessage === "test" ? "SYSTEM OK".green : "FAIL".RED)); | |
36 | }); | |
37 | console.log("System update callback: " + "EXEC OK".green); | |
38 | } | |
39 | } | |
40 | }); | |
41 | var testSystem = new TestSystem(); | |
42 | console.log("TestSystem: " + "CREATE OK".green) | |
43 | ||
44 | ||
45 | Class("TestComponent").inherits(Serpentity.Component)({ | |
46 | prototype : { | |
47 | testMessage : "test" | |
48 | } | |
49 | }); | |
50 | console.log("TestComponent: " + "CREATE OK".green) | |
51 | ||
52 | Class("TestNode").inherits(Serpentity.Node)({ | |
53 | types : { | |
54 | test : TestComponent | |
55 | } | |
56 | }); | |
57 | console.log("TestNode: " + "CREATE OK".green) | |
58 | ||
59 | ||
60 | console.log("\n## Adding system to the engine".bold.black) | |
61 | ||
62 | var engine = new Serpentity(); | |
63 | console.log("engine: " + "CREATE OK".green) | |
64 | ||
65 | engine.addSystem(testSystem); | |
66 | ||
67 | console.log("\n## Running update without any entities".bold.black) | |
68 | engine.update(10); | |
69 | ||
70 | console.log("\n## Adding system to the engine and updating".bold.black) | |
71 | var entity = new Serpentity.Entity(); | |
72 | entity.add(new TestComponent()); | |
73 | engine.addEntity(entity); | |
74 | engine.update(10); | |
75 | ||
76 | console.log("\n## Removing the system and readding".bold.black) | |
77 | engine.removeSystem(testSystem); | |
78 | engine.update(10); | |
79 | engine.addSystem(testSystem); | |
80 | engine.update(10); | |
81 | ||
82 | console.log("\n## Adding a second entity".bold.black) | |
83 | var entity = new Serpentity.Entity(); | |
84 | entity.add(new TestComponent()); | |
85 | engine.addEntity(entity); | |
86 | engine.update(10); | |
87 | ||
88 | console.log("\n## Removing entity".bold.black) | |
89 | engine.removeEntity(entity) | |
90 | engine.update(10); | |
91 | ||
92 | console.log("\n## Removing system".bold.black) | |
93 | engine.removeSystem(testSystem) | |
94 | engine.update(10); |