]>
git.r.bdr.sh - rbdr/pico-engine/blob - map.h
4b55d5154af46176790abaf127f2672d92bb35db
3 * Description: Load Maps. Don't even worry about this. It'll all be different soon.
8 int width
, height
, sx
, sy
;
10 int tiles
[MAX_MAP_H
][MAX_MAP_W
];
15 //constructors and destructor.
21 void drawmap(SDL_Surface
*);
22 void draw_tile(SDL_Surface
*, int, int, int);
25 int get_passability(int, int);
26 int get_tile(int, int);