8 this.actorname = "Bullet: Normal"
13 print(">>> Entity Created - "..this.actorname);
15 function this.move(this)
17 if(this:get_currentdirection() == right) then
18 this:set_ownspeed(this.speed)
21 if (this:get_currentdirection() == left) then
22 this:set_ownspeed(-this.speed)
25 if ( not this:can_move(left, this:get_x(), this:get_y()) or
26 not this:can_move(right, this:get_x(), this:get_y())) then
31 function this.act(this)