]> git.r.bdr.sh - rbdr/pico-engine/blob - build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/main_actor.lua
Update project so it compiles
[rbdr/pico-engine] / build / Debug / Pico-Lua-Test.app / Contents / Resources / scripts / main_actor.lua
1 --Configuration for the Main Actor
2 this.actorname = "Main Character"
3 this.enemy = enemy_neutral
4 this.controllable = true
5 this.jumpstrength = 5.4
6 this.speed = 3
7 this.shotlimit = 3
8 this.physics = true
9 this.currentweapon = 0
10
11 print(">>> Entity Created - "..this.actorname);
12
13 function this.jump(this)
14 if not this:get_jumplock()
15 --and this:can_move(up,this:get_x()-this:get_ownspeed(),this:get_y()+this:get_vertical_speed())
16 and not this:can_move(down,this:get_x()-this:get_ownspeed(),this:get_y()) then
17 this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
18 end
19 end
20
21 function this.centermap(this)
22
23 this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2)
24 this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2)
25
26 if this:get_map_sx() < 0 then
27 this:set_map_sx(0)
28 elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then
29 this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width())
30 end
31
32 if this:get_map_sy() < 0 then
33 this:set_map_sy(0)
34 elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then
35 this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height())
36 end
37 end
38
39 function this.handleinput(this)
40 if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then
41 this:set_ownspeed(-this.speed)
42 this:set_oldclip(1)
43 this:set_currentdirection(left)
44 end
45
46 if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then
47 this:set_ownspeed(this.speed)
48 this:set_oldclip(2)
49 this:set_currentdirection(right)
50 end
51
52 if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then
53 this:set_ownspeed(0)
54 end
55
56 if (this:get_xkey() > 0) then
57 if not this:get_jumplock() then
58 this:jump()
59 this:set_jumplock(true)
60 end
61 else
62 this:set_jumplock(false)
63 if(this:get_vertical_speed() < -1) then
64 this:set_vertical_speed(-1)
65 end
66 end
67
68 if (this:get_zkey() > 0) then
69 if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then
70 if this.currentweapon == 0 then
71 this:add_bullet("./shotsprite.png","./scripts/shot.lua")
72 end
73 if this.currentweapon == 1 then
74 this:add_bullet("./shotsprite.png","./scripts/shot-crawl.lua")
75 end
76 if this.currentweapon == 2 then
77 this:add_bullet("./shotsprite.png","./scripts/shot-wave.lua")
78 end
79 this:set_shootlock(true)
80 end
81 else
82 this:set_shootlock(false)
83 end
84
85 if (this:get_ckey() > 0) then
86 if not this:get_switchlock() then
87 this.currentweapon = (this.currentweapon + 1) % 3
88 print ("current weapon is: "..this.currentweapon)
89 this:set_switchlock(true)
90 end
91 else
92 this:set_switchlock(false)
93 end
94 end
95
96 function this.act(this)
97 this:centermap()
98 this:handleinput()
99 end
100 --END