]> git.r.bdr.sh - rbdr/pico-engine/blob - audio.cpp
Update project so it compiles
[rbdr/pico-engine] / audio.cpp
1 #include "stdafx.h"
2
3 /*I should add the sound here.*/
4 void Audio::load_clip(const char *soundclip)
5 {
6 std::cout << ">>> Added Sound: " << soundclip << "\n";
7 }
8
9 /*Look for and play the sound.*/
10 void Audio::play_sfx(const char *soundclip)
11 {
12 std::cout << ">>> Played Sound: " << soundclip << "\n";
13 }
14
15 /*Look for and play bgm*/
16 void Audio::play_bgm(const char *soundclip)
17 {
18 std::cout << ">>> Beginning Playback of: " << soundclip << "\n";
19 }
20
21 /*Look for and stop bgm*/
22 void Audio::stop_bgm(const char *soundclip)
23 {
24 std::cout << ">>> Stopping Playback of: " << soundclip << "\n";
25 }