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[rbdr/pico-engine] / stdafx.h
1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5
6 #pragma once
7
8
9 #include <stdio.h>
10
11 #include <iostream>
12 #include <fstream>
13 #include <typeinfo>
14
15 //SDL Stuff
16
17 #include "SDL/SDL.h"
18 #include "SDL_image/SDL_image.h"
19 #include "SDL_gfx/SDL_gfxPrimitives.h"
20 #include "SDL_ttf.h"
21 #include "SDL_mixer/SDL_mixer.h"
22
23 //Lua in CPP
24
25 #include "luavirtualmachine.h"
26 #include "luascript.h"
27 #include "luadebugger.h"
28
29 //Lua Stuff
30
31 #include "luainc.h"
32
33 //Actual game stuff.
34
35
36 #include "constants.h"
37
38 #include "game_overwatch.h"
39 #include "gfx.h"
40 #include "audio.h"
41 #include "map.h"
42 #include "actor.h"
43
44
45 #ifdef __APPLE__
46 #include "CoreFoundation/CoreFoundation.h"
47 #endif