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1 | // stdafx.h : include file for standard system include files,\r | |
2 | // or project specific include files that are used frequently, but\r | |
3 | // are changed infrequently\r | |
4 | //\r | |
5 | \r | |
6 | #pragma once\r | |
7 | \r | |
8 | \r | |
9 | #include <stdio.h>\r | |
10 | \r | |
11 | #include <iostream>\r | |
12 | #include <fstream>\r | |
13 | #include <typeinfo>\r | |
14 | \r | |
15 | //SDL Stuff\r | |
16 | \r | |
17 | #include "SDL/SDL.h"\r | |
18 | #include "SDL_image/SDL_image.h"\r | |
19 | #include "SDL_gfx/SDL_gfxPrimitives.h"\r | |
20 | #include "SDL_ttf.h"\r | |
21 | #include "SDL_mixer/SDL_mixer.h"\r | |
22 | \r | |
23 | //Lua in CPP\r | |
24 | \r | |
25 | #include "luavirtualmachine.h"\r | |
26 | #include "luascript.h"\r | |
27 | #include "luadebugger.h"\r | |
28 | \r | |
29 | //Lua Stuff\r | |
30 | \r | |
31 | #include "luainc.h"\r | |
32 | \r | |
33 | //Actual game stuff.\r | |
34 | \r | |
35 | \r | |
36 | #include "constants.h"\r | |
37 | \r | |
38 | #include "game_overwatch.h"\r | |
39 | #include "gfx.h"\r | |
40 | #include "audio.h"\r | |
41 | #include "map.h"\r | |
42 | #include "actor.h"\r | |
43 | \r | |
44 | \r | |
45 | #ifdef __APPLE__\r | |
46 | #include "CoreFoundation/CoreFoundation.h"\r | |
47 | #endif |