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Add The requirements (basic stuff)
[rbdr/pico-engine] / stdafx.h
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1// stdafx.h : include file for standard system include files,\r
2// or project specific include files that are used frequently, but\r
3// are changed infrequently\r
4//\r
5\r
6#pragma once\r
7\r
8\r
9#include <stdio.h>\r
10\r
11#include <iostream>\r
12#include <fstream>\r
13#include <typeinfo>\r
14\r
15//SDL Stuff\r
16\r
17#include "SDL/SDL.h"\r
18#include "SDL_image/SDL_image.h"\r
19#include "SDL_gfx/SDL_gfxPrimitives.h"\r
20#include "SDL_ttf.h"\r
21#include "SDL_mixer/SDL_mixer.h"\r
22\r
23//Lua in CPP\r
24\r
25#include "luavirtualmachine.h"\r
26#include "luascript.h"\r
27#include "luadebugger.h"\r
28\r
29//Lua Stuff\r
30\r
31#include "luainc.h"\r
32\r
33//Actual game stuff.\r
34\r
35\r
36#include "constants.h"\r
37\r
38#include "game_overwatch.h"\r
39#include "gfx.h"\r
40#include "audio.h"\r
41#include "map.h"\r
42#include "actor.h"\r
43\r
44\r
45#ifdef __APPLE__\r
46#include "CoreFoundation/CoreFoundation.h"\r
47#endif