]> git.r.bdr.sh - rbdr/pico-engine/blame - constants.h
Update project so it compiles
[rbdr/pico-engine] / constants.h
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10a0e290
BB
1#define MAXPATHLEN 1024\r
2\r
3#define SCREEN_DEPTH 32\r
4#define SCREEN_PROPS SDL_HWSURFACE|SDL_DOUBLEBUF\r
5#define SCREEN_WIDTH 768\r
6#define SCREEN_HEIGHT 480\r
7#define TILE_WIDTH 101\r
8#define TILE_HEIGHT 57\r
9#define MAX_FPS 125\r
10#define FRAME_TIME 1000/MAX_FPS\r
11\r
12//speeds\r
13#define MOVEMENT_FREQ 2\r
14#define GRAVITY 1.2\r
15\r
16//spritesheet dimensions\r
17#define SPRITE_FRAMES_W 4\r
18#define SPRITE_FRAMES_H 4\r
19#define MAX_MAP_W 60\r
20#define MAX_MAP_H 40\r
21\r
22enum Direction {UP, RIGHT, DOWN, LEFT};\r
23enum Enemy {NEUTRAL, EVIL, WEAPON, SUPEREVIL};