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Commit | Line | Data |
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1 | #define MAXPATHLEN 1024\r | |
2 | \r | |
3 | #define SCREEN_DEPTH 32\r | |
4 | #define SCREEN_PROPS SDL_HWSURFACE|SDL_DOUBLEBUF\r | |
5 | #define SCREEN_WIDTH 768\r | |
6 | #define SCREEN_HEIGHT 480\r | |
7 | #define TILE_WIDTH 101\r | |
8 | #define TILE_HEIGHT 57\r | |
9 | #define MAX_FPS 125\r | |
10 | #define FRAME_TIME 1000/MAX_FPS\r | |
11 | \r | |
12 | //speeds\r | |
13 | #define MOVEMENT_FREQ 2\r | |
14 | #define GRAVITY 1.2\r | |
15 | \r | |
16 | //spritesheet dimensions\r | |
17 | #define SPRITE_FRAMES_W 4\r | |
18 | #define SPRITE_FRAMES_H 4\r | |
19 | #define MAX_MAP_W 60\r | |
20 | #define MAX_MAP_H 40\r | |
21 | \r | |
22 | enum Direction {UP, RIGHT, DOWN, LEFT};\r | |
23 | enum Enemy {NEUTRAL, EVIL, WEAPON, SUPEREVIL}; |